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Forums > CSDb Discussions > Removing Intros
2020-10-27 16:19
rupy

Registered: Mar 2020
Posts: 27
Removing Intros

Some guy made a collection of single file .prg's without intros (for loading speed):

https://www.youtube.com/watch?v=9xZssapU9yY (download in description)

Perfect for RR-Net!
 
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2020-10-28 16:14
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote:
CSDb mods are the only true sceners - knew it all the way.

Was there ever the slightest doubt?
2020-10-28 16:57
hedning

Registered: Mar 2009
Posts: 4584
Quote: Quote:
CSDb mods are the only true sceners - knew it all the way.

Was there ever the slightest doubt?


Well. We did vote about it to be sure. Now we know.
2020-10-28 17:43
zzarko

Registered: Feb 2003
Posts: 66
Back in the 80s and 90s I had maybe 20 5.25" floppies and the space on them was precious to me. I also removed intros from everything that I could, so I could put more stuff on those floppies. Also used programs to populate tracks 37-40.

When I made my first 128kb cartridge, I also tried to remove intros from everything, so I could put more programs on it. Spent 2-3 days making my "perfect 128k compilation".
2020-10-28 18:12
Smasher

Registered: Feb 2003
Posts: 512
Quote: Back in the 80s and 90s I had maybe 20 5.25" floppies and the space on them was precious to me. I also removed intros from everything that I could, so I could put more stuff on those floppies. Also used programs to populate tracks 37-40.

When I made my first 128kb cartridge, I also tried to remove intros from everything, so I could put more programs on it. Spent 2-3 days making my "perfect 128k compilation".


since you confessed that crime the scene may forgive you, but only if you now do another compilation with intros where games are removed :)
2020-10-28 21:59
TheRyk

Registered: Mar 2009
Posts: 2053
Quoting MagerValp
As much as I love intros, SID music, and the scene, I still think that games are best preserved with the copy protection removed and a nice fastloader, but nothing else added. ...

I disagree. I'd rather opt for crack intros without the game. The intros are more often than not the only thing that matters.

Seriously, intro-stripping not lame anymore in 2020? Totally whacko to even imagine that.
2020-10-28 23:50
Adam

Registered: Jul 2009
Posts: 321
from the lemon post:
Quote:
"But as I've recently been playing C64 games with my 8 year old son, I wanted a collection without additional menus and decrunching steps to minimise the fuss of playing games"

that's the least impressive excuse I've heard in quite some time. Don't get me wrong, nothing bad about having 'original' copies (i mean original & physical disk/tape, not a copy of it) but this person needs to drop the story from the land of fantasy and make believe. If an 8yo can't work out the mysteries of pressing space and y or n then it'd be time to look at the parenting skills of this person writing that lemon post.
2020-10-29 08:56
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting TheRyk
Quoting MagerValp
As much as I love intros, SID music, and the scene, I still think that games are best preserved with the copy protection removed and a nice fastloader, but nothing else added. ...

I disagree. I'd rather opt for crack intros without the game. The intros are more often than not the only thing that matters.

There is no disagreement here. Intros for us, games for everyone.
2020-10-29 09:14
Smasher

Registered: Feb 2003
Posts: 512
C64 intros brought me to ze scene, not C64 games. So "games without intros for everyone" means less attraction power for those who live in that world and want to enter the dark side.
2020-10-30 21:56
Copyfault

Registered: Dec 2001
Posts: 466
A real interesting thread, has some popcorn moments;)

Thoughts that crossed my mind while reading:
- even though removing an intro from a cracked game steals a big (in most cases the biggest) scene component from the release, the game itself (assuming it's a crack with trainers) still has scene elements in it
- I'm still undecided what to think about that cart praise for game dev nowadays; ofcourse it *is* nice to have ~0s loading times, but... well, the c64-purist in me secretly keeps hoping for a c64+vc1541-stock-version, even if that is unpossible. Then again: never giving up on trying is very scene ;)
- How does the ratio of [no. of non-scene game developers : no. of game developer that are part of the scene] look like currently? Makes it even harder to play the "games for them, intros for us"-card...
2020-10-30 23:04
wil

Registered: Jan 2019
Posts: 42
My thoughts:
Intros and cracks are a big part of the scene and it is of utmost importance to preserve them.
But I don't think that somebody who wants to play games should be forced to watch them - I don't think this will draw youngsters into the scene. Let this dad have his way.
If we are concerned about the next generation, we need to consider the barrier for youngsters - remember we all started small. Currently, it requires great effort and skill (e.g. no BASIC, high quality, no generators) to be acknowleged. This draws new people rather onto other platforms like Bitsy, Scratch, Pico8, Unity to name just a few.
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