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Forums > CSDb Discussions > Rambo First Blood Part II containing Galway editor.
2021-09-19 18:41
CreaMD

Registered: Dec 2001
Posts: 2880
Rambo First Blood Part II containing Galway editor.

"If anyone has the original C64 Rambo game, load, reset, SYS 49192 to see Martin Galway's music editor. Should it be there? No. Is it there, yes. Why? I left it in...."

Got this comment from S W Dunlewy at C64.sk Facebook page. Can anyone confirm? It's new information for me ;-)
 
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2021-09-19 20:42
Groepaz

Registered: Dec 2001
Posts: 10053
yes, same code at that location as in the thundermountain g64
2021-09-19 21:12
Silver Dream !

Registered: Nov 2005
Posts: 89
A very long shot - how about checking original tape version that (probably, I surely don't remember) loads some stuff (title screen / music / ..) *before* loading the actual game? Maybe there are some remnants in that first part?
2021-09-19 21:43
CreaMD

Registered: Dec 2001
Posts: 2880
Quote: yes, same code at that location as in the thundermountain g64

ty
2021-09-19 21:52
hedning

Registered: Mar 2009
Posts: 3445
Quote: Deleted. Was it a tap of original?

Yeah. Sorry. I deleted it after Groepaz checked it. Here: https://www.dropbox.com/s/7f5pce39zviasgg/003674_Rambo%20First%..
2021-09-19 22:02
CreaMD

Registered: Dec 2001
Posts: 2880
Thank you.
2021-09-19 22:05
Krill

Registered: Apr 2002
Posts: 2092
If anything, i'd expect that kind of thing in the loading picture + music code (like Silver Dream suggested), which only exists in the tape version. In addition to Zyron's point, that kind of thing would needlessly increase loading times and tape footage. (Didn't find anything suspicious in the TAP of the original.)

But who is "S W Dunlewy", anyways? The game was programmed by "Tony, Dave, Bill, Martin" as stated in the hi-scores. These are probably Tony Pomfret, David Collier, Bill Barna and Martin Galway (according to the morse code in the loading tune).
2021-09-19 22:10
algorithm

Registered: May 2002
Posts: 698
Sean Dunlevy is mainly a Gameboy Advance Guy (He is in constant contact with me) posting stuff even on my FB profile page quite often. (ADPCM info etc) He did claim to have coded Tetris on the C64 way back in the 80's..
2021-09-19 22:15
Krill

Registered: Apr 2002
Posts: 2092
Suspicious. =) Also "SYS 49192" (rather than 49152) isn't quite "standard".
2021-09-19 22:58
CreaMD

Registered: Dec 2001
Posts: 2880
Quote: Sean Dunlevy is mainly a Gameboy Advance Guy (He is in constant contact with me) posting stuff even on my FB profile page quite often. (ADPCM info etc) He did claim to have coded Tetris on the C64 way back in the 80's..

This is probably him.

https://www.mobygames.com/developer/sheet/view/developerId,6842..

This is what he said"

" Yes - I'm from Manchester so I saw a lot of Ocean. I just told the coder that he should just 'save all RAM over $0400.... and he did.
BUT the best find at Ocean was - I stole a devkt, Their C64 devkit was a C128... and I used it.
It's odd that people who wern't there finding it intersting..... we lived BIG poverty for years, just to get a job.
BTW look up mu nme. I coded a lot."

This or that seems like Galway's editor didn't get to the final "press".
2021-09-20 01:41
Groepaz

Registered: Dec 2001
Posts: 10053
Quote:
there was no Galway editor
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