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Forums > CSDb Discussions > Prince of Persia for Commodore 64/128
2011-10-09 19:28

Registered: Jan 2003
Posts: 383
Prince of Persia for Commodore 64/128

So the time has finally comeĀ…

I'm proud to announce the release of Prince of Persia for Commodore 64/128 (PAL and NTSC).
The game will be available as a free download on the 16th of October 2011.

It will ship in the form of an EasyFlash .crt file. Any EasyFlash compatible cartridge will support the game (this should include the Chameleon and AlienFlash systems). VICE 2.2 and later also features EasyFlash support.
There is no disk or tape version (and there might never be one).

I will release more information during the coming week and will start to publish detailed documentation of the
development of this version (including my reverse-engineering work of the Apple II version) after the release.

In the mean time, here are some screenshots to get you psyched. I welcome all your comments and questions.

... 75 posts hidden. Click here to view all posts....
2011-10-14 10:12

Registered: Jul 2003
Posts: 477
A new firmware for 1541U-II with EasyFlash support would also be awesome (even if I already ordered my EasyFlash cartridge :)).
2011-10-14 15:57

Registered: Mar 2003
Posts: 1499
Then again, the Amiga 500 version is also awesome, and I had that about 20 years ago already.

Hiheihe heh eö hie hie höeöe höh...

Sorry. Couldn't resist. ;)
2011-10-14 17:58

Registered: Jul 2007
Posts: 3
Awesome dude ! My old C64 waits for new stuff, real stuff ! We can't wait :)
2011-10-14 18:17

Registered: Jan 2002
Posts: 265
oh, the first real usefull programm for the c128 after nibblers :-D that would be something, but first we will enjoy the c64 version.
2011-10-14 19:49

Registered: Jan 2003
Posts: 383
I have one more video before release: http://www.youtube.com/watch?v=GKCevu-3MYM
2011-10-14 20:09

Registered: Jan 2002
Posts: 427
Oh, come on - this is old stuff - the promising Prince of Persia Preview have been out there for ages! And that one's not even requiring an EasyFlash. :-)
2011-10-14 20:36

Registered: Jul 2009
Posts: 274
ok now that's done.

any first thoughts on how best we do the ship at the end of level one of PoP2?
2011-10-14 20:54

Registered: Jan 2003
Posts: 383
Damn, now you actually made me look at a video of PoP2... :)
I wouldn't be worried about the ship though, more than one guard on a screen is much more of a problem...
2011-10-14 21:27

Registered: Jul 2009
Posts: 274
tbh i always thought that PoP 2's good bits were only really

the start level running across the rooftops and the ship.
the "indy" use of walking on the right stones to open the cave door and the flying leap off a platform on the the statue of Pegasus to make it come alive.

however i have always thought that the start level in the Arab city could be turned into a game in its own right.

running across rooftops jumping balconies, using awning as jump assist trampolines.

all the Tales of the Arabian Knights/Sinbad type stuff in 30's Douglas Fairbanks style.
2011-10-15 01:58
Account closed

Registered: Dec 2005
Posts: 1
This is simply amazing. Pushing the C64 to a new dimension again...
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