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Forums > C64 Productions > Looking for GFX and CODE for a game...
2006-01-24 15:11
madcrow
Account closed

Registered: Oct 2003
Posts: 39
Looking for GFX and CODE for a game...

I've had a brilliant idea for a graphical adventure game for the C64, but am totally incompetent at pixeling and coding. Therefore I ask the help of the scene to make the best C64 adevture game ever. I have a plot written and am planning on writing the script, I just need somebody to either point out or code a nice graphics enigine (a la Maniac Mansion or Zak McCracken) and draw some graphics. I will wrie the script, design the gameplay, etc. More info about the plot and stuffa available on request.
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please have pity on the n00bish emu kiddie responsible for the post above.
 
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2006-01-25 13:16
Scout

Registered: Dec 2002
Posts: 1570
Quote: indeed, the best way to find a coder is to learn coding :o)

2006-01-25 15:50
madcrow
Account closed

Registered: Oct 2003
Posts: 39
It would be years of learning before I could write good enough code to make a SCUMM-style adventure game engine. Given that, I think it might be better if I started writing games in a way that I can learn without years of prior work.
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please have pity on the n00bish emu kiddie responsible for the post above.
2006-01-25 16:27
cadaver

Registered: Feb 2002
Posts: 1160
OK, this is not meant to flame you, but just as an interesting question, considering that apart from MM & Zak there aren't SCUMM-style engines anywhere on the C64 (and especially not by scene members), did you think somewhere there was an engine in "hiding"? :)

Timeframe doesn't really matter, it could be expected that even if you found a coder, at least year, possibly several would pass anyway before there was a well-working engine & system to support it. So you wouldn't be much worse off learning yourself.
2006-01-25 16:51
chatGPZ

Registered: Dec 2001
Posts: 11360
mmmh aeg showed me a scumm-alike game he has started a long time ago....wasnt that ever released? *shrug*

whatever, such kind of engine isnt really that hard to write, the biggest problem on c64 would be fitting a reasonable amount of objects into memory :)
2006-01-25 17:03
Nafcom

Registered: Apr 2002
Posts: 588
Quote: mmmh aeg showed me a scumm-alike game he has started a long time ago....wasnt that ever released? *shrug*

whatever, such kind of engine isnt really that hard to write, the biggest problem on c64 would be fitting a reasonable amount of objects into memory :)


No, 48 Hours wasn't ever released.

Look here:

48 hours Preview +T
2006-01-25 17:04
madcrow
Account closed

Registered: Oct 2003
Posts: 39
Quote: OK, this is not meant to flame you, but just as an interesting question, considering that apart from MM & Zak there aren't SCUMM-style engines anywhere on the C64 (and especially not by scene members), did you think somewhere there was an engine in "hiding"? :)

Timeframe doesn't really matter, it could be expected that even if you found a coder, at least year, possibly several would pass anyway before there was a well-working engine & system to support it. So you wouldn't be much worse off learning yourself.


Perhaps... Still, Quality games are needed sooner rather than later, so I'll make a quality game with tools I can use rather than tools that don't exist.
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please have pity on the n00bish emu kiddie responsible for the post above.
2006-01-25 17:53
cadaver

Registered: Feb 2002
Posts: 1160
Quote: mmmh aeg showed me a scumm-alike game he has started a long time ago....wasnt that ever released? *shrug*

whatever, such kind of engine isnt really that hard to write, the biggest problem on c64 would be fitting a reasonable amount of objects into memory :)


Ah, that doesn't seem to be a true SCUMM-engine anyway as there are no characters moving (yet) and no sign of correct Z-layering / foreground masking :)
2006-01-25 19:59
madcrow
Account closed

Registered: Oct 2003
Posts: 39
Quote: Ah, that doesn't seem to be a true SCUMM-engine anyway as there are no characters moving (yet) and no sign of correct Z-layering / foreground masking :)

I guess that leaves the pseudo-SCUMM used for the C64 Lucasarts adventures as the only graphical adventure engine for C64... Sierra never could be bothered to port theirs...
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please have pity on the n00bish emu kiddie responsible for the post above.
2006-01-25 20:24
hannenz
Account closed

Registered: Nov 2002
Posts: 24
@madcrow:
let me hear about your ideas and maybe i could join the project (code & gfx)
2006-01-25 20:51
madcrow
Account closed

Registered: Oct 2003
Posts: 39
Quote: @madcrow:
let me hear about your ideas and maybe i could join the project (code & gfx)


The game goes as follows: in the far furure, an evil dictator has banned all fun things, including games. One day, a young man cleaning the attic comes across a mysterious blank motherboard from which most of the chips have been removed. Seeing only that it was made by Commodore, he sets out to find the missing parts (stuff like the various chips, etc) and ends up causing an entertainment revolution.

In short, this is whacked out interactive fiction at its finest/worst/whatever. If you're really interested in doing graphics, I'll have to warn you that the tool I'm planning on using can only handle graphics in its own custom format made in an in-program editor. The graphics themeselves are standard 4-color MC but are stored in some sort of pseudo-vector format. The program is Graphical Adventure Creator, if you care to look it up.
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please have pity on the n00bish emu kiddie responsible for the post above.
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