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Dwangi
Registered: Dec 2001 Posts: 130 |
LevelEditors
Hello, I have looked at some leveleditors for c64 (for game creating) but unfortunaly no one is real good. Can anyone recommend a good one... ??
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jailbird
Registered: Dec 2001 Posts: 1578 |
I don't know how useful it might be, but a very long time ago I played a bit in Vespa's Background Editor. I really liked it back then, but I think I'd have some issues with it today. Worth to take a glance.
The editor + a few ugly examples...
http://www.arnoldcistai.net/temp/stuff.gz
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Twoflower
Registered: Jan 2002 Posts: 434 |
Hmm, can't get the above editor to work, but doesn't it look just like... Ehm... Another non-generic 4x4 metatileeditor to me? Or are the sizes adjustable?
I completely agree that games with huge levels need generic editors. You can't afford the luxury to use multiple layers in such a tool. Was the level-editor for Turrican III ever released, by the way? That must have been something out of the ordinary... |
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Spinball
Registered: Sep 2002 Posts: 88 |
digital excess released a very good 2x2 level-editor on magic-disk back in 1994. |
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ice00
Registered: Apr 2002 Posts: 54 |
Selfmade (similar to Cadaver one) horizzontal scrolling 4x4 editor in Java (1.5) for LSS2:
http://digilander.iol.it/ice00/download/lss_.zip
The ditor is improving as soon as I need for the LSS2 game |
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Twoflower
Registered: Jan 2002 Posts: 434 |
I'm sure those level-editors are very swell in all ways possible, but as most level-editors, they're very case specific and not very flexible. 4X4 metatiles, differing (but very specific) colorhandling and so on. Perhaps I just have to bite the sour apple and accept that this is the fact? Can anyone remember what that 2x2 editor was called? |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
Yeh there was the Deelite editor. But many older editors are hardly flexible for today's standards (imo). With all the PC applications available I would imagine people would benefit more from cross-development. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: I'm sure those level-editors are very swell in all ways possible, but as most level-editors, they're very case specific and not very flexible. 4X4 metatiles, differing (but very specific) colorhandling and so on. Perhaps I just have to bite the sour apple and accept that this is the fact? Can anyone remember what that 2x2 editor was called?
@2f: A PERFECT opportunity for you to start learn to code Java or whatever!!! :D I know u have TEH codewarrior skillz hidden inside you. |
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Hein
Registered: Apr 2004 Posts: 954 |
What's the problem with 4x4? Or 1x1 (J.Fox editor)?
If you want to make a playable game, I think the level editor is not the main issue. |
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Style
Registered: Jun 2004 Posts: 498 |
if anyone does tackle this, please make it cross-platform with either java (swing) or QT/C++.
I cant run VB apps, so youre cutting me out of your market :)
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Twoflower
Registered: Jan 2002 Posts: 434 |
Ofcourse there's nothing wrong with an editor which handles 4x4 tiles nor 1x1 tiles. It's just a matter of preference. Bigger tiles = less varible graphics in smaller levelsize. The main issue with the J.Fox one is that it is made on the C-64, and I believe that says it all.
The Level Development System by Electric Brains, Lynchbits copy of it and Delite are all nice systems. Not very flexible though, and not definitly not cross-platform. |
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