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Forums > Requests > A Koala to .PRG converter?
2009-02-15 17:27
grennouille

Registered: Jul 2008
Posts: 222
A Koala to .PRG converter?

 
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2009-02-16 16:14
assiduous
Account closed

Registered: Jun 2007
Posts: 343
some basic coding skills can gain you an advantage- for ex. you can use sprites in the borders to extend your drawing area. im surprised that so few people make any use of it,its no rocket science.
2009-02-16 16:58
enthusi

Registered: May 2004
Posts: 677
sprites in the SIDEborder however are slightly less BASIC than a koalaviewer.
Aside from that I totally agree..
(little is worse (from a coders point of view) than a graphician with no clue whatsoever about code constrains).
But I guess this goes vice versa :o)
2009-02-17 04:18
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Leave coding to the coders and pixeling to the graphicians.

Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-)


Dane's abilities just prove that you are wrong :)
2009-02-17 07:52
Mace

Registered: May 2002
Posts: 1799
Yeah, and HCL, but hey... they're not from this planet!
2009-02-17 09:22
Archmage

Registered: Aug 2006
Posts: 185
@assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)

The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.

That much said, I would love to know more coding, but there are only so many hours in a day.

And, yup, Dane and HCL are indeed not human.
2009-02-17 09:32
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: @assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)

The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.

That much said, I would love to know more coding, but there are only so many hours in a day.

And, yup, Dane and HCL are indeed not human.


Maybe a bit nerdy, but "inhuman"? no... :)
2009-02-17 09:37
Archmage

Registered: Aug 2006
Posts: 185
Edit: "nerdy beyond all that is humanly possible". ;P
2009-02-17 10:59
Stainless Steel

Registered: Mar 2003
Posts: 966
Props to Archmage and everybody pixeling in Koala format. The only true c64 GFX mode.
2009-02-17 11:00
enthusi

Registered: May 2004
Posts: 677
Archmage:
and that sure shows in your art!
Damn those TRUE COLOR interlace works...
Its obviously the style and skill rather than the limitations - well, why even mention this. Sorry ;-)
2009-02-17 11:02
chatGPZ

Registered: Dec 2001
Posts: 11386
i second that... koala wins :)
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