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grennouille
Registered: Jul 2008 Posts: 222 |
A Koala to .PRG converter?
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... 18 posts hidden. Click here to view all posts.... |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
some basic coding skills can gain you an advantage- for ex. you can use sprites in the borders to extend your drawing area. im surprised that so few people make any use of it,its no rocket science. |
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enthusi
Registered: May 2004 Posts: 677 |
sprites in the SIDEborder however are slightly less BASIC than a koalaviewer.
Aside from that I totally agree..
(little is worse (from a coders point of view) than a graphician with no clue whatsoever about code constrains).
But I guess this goes vice versa :o) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Leave coding to the coders and pixeling to the graphicians.
Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-)
Dane's abilities just prove that you are wrong :) |
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Mace
Registered: May 2002 Posts: 1799 |
Yeah, and HCL, but hey... they're not from this planet! |
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Archmage
Registered: Aug 2006 Posts: 185 |
@assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)
The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.
That much said, I would love to know more coding, but there are only so many hours in a day.
And, yup, Dane and HCL are indeed not human. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: @assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)
The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.
That much said, I would love to know more coding, but there are only so many hours in a day.
And, yup, Dane and HCL are indeed not human.
Maybe a bit nerdy, but "inhuman"? no... :) |
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Archmage
Registered: Aug 2006 Posts: 185 |
Edit: "nerdy beyond all that is humanly possible". ;P |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Props to Archmage and everybody pixeling in Koala format. The only true c64 GFX mode.
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enthusi
Registered: May 2004 Posts: 677 |
Archmage:
and that sure shows in your art!
Damn those TRUE COLOR interlace works...
Its obviously the style and skill rather than the limitations - well, why even mention this. Sorry ;-) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i second that... koala wins :) |
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