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Forums > C64 Coding > COMPO: ECM Demoeffect Comp
2020-10-12 15:30
Street Tuff

Registered: Feb 2002
Posts: 88
COMPO: ECM Demoeffect Comp

ECM Mode Demoeffect Competition

*** ECM Mode Demoeffect Competition ***

Competition Rules:

* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))
 
... 125 posts hidden. Click here to view all posts....
 
2020-11-04 08:15
Raistlin

Registered: Mar 2007
Posts: 575
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
2020-11-04 12:20
Krill

Registered: Apr 2002
Posts: 2855
Quoting Raistlin
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
Make an entry that adheres to the lowest common denominator of the rules.

Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)
2020-11-04 12:45
Oswald

Registered: Apr 2002
Posts: 5029
I'd say allow jacky's entry together with d016 once per frame, why not scrolling :P
2020-11-04 13:14
JackAsser

Registered: Jun 2002
Posts: 1994
Quote: Quoting Raistlin
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
Make an entry that adheres to the lowest common denominator of the rules.

Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)


Working on it Krill
2020-11-04 15:19
chatGPZ

Registered: Dec 2001
Posts: 11148
Still caring about those rules? WEIRDOS
2020-11-04 18:54
Luca

Registered: Apr 2002
Posts: 178
Compos' Law #1: any specific democompo tends over time to a generic democompo by Big O.
2020-11-11 12:58
Frostbyte

Registered: Aug 2003
Posts: 174
Just wanted to say that this has turned out to be one of the best CSDB compos ever. :) Really awesome stuff, people! You should pat yourselves on the back.
2020-11-12 18:36
Oswald

Registered: Apr 2002
Posts: 5029
it is not said that there may be not another screen in not ecm mode before the fx is presented ? :) ie logo ?:)
2020-11-12 23:55
chatGPZ

Registered: Dec 2001
Posts: 11148
Feel free to draw a logo!
2020-11-28 20:48
Street Tuff

Registered: Feb 2002
Posts: 88
Compo Ends Monday 30th auf November - 18:00 CET. Still some time left. Love your awesome releases!

The Voting will End on December 6 and also at 18:00 CET. Votes will be taken from the CSDb-Rating on the compo page.

Sorry no priZes. just the FAME! :)
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