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Balloonacy 2 idiocy
2005-12-05
22:53
Wanderer
Account closed
Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy
I have to feel so bad for Richard, being brave enough to release his own game without trainers.
Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.
I'll hold out for the Nostalgia +20 version with hi score saver. *groan*
Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.
Let's clear this up to save time:
MEGA TRAINER
=============
Change $7003 to JMP $2c00
2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts
This plays the music while giving you the key when you hit the star key.
======================
Infinite Lives: EA EA EA (three NOP's) at $394e
==========================
Infinite time: EA EA EA at $3ba1
==========================
Sprite Collision off = RTS at $3a9d
Save $e000-$f000 when you go to save the memory.
We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.
*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.
PS. All the above was done without looking at any of the versions out there. I became bored :)
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2005-12-14
19:49
Nafcom
Registered: Apr 2002
Posts: 588
Quote:
Oldies groups: These games have already been cracked years and years ago. The games have already been trained as well.
That's not true !!! Many oldie groups trained games that in 20 years were never trained before. But at least the point is that your 200000 words replies are useless. I can only quote Zyron, it's for fun !!! Nothing more, nothing less .....
Now, at the right place ;)
And as I said earlier before, this is not only valid for oldies, but also for e.g. Afterburner USA (there is no crack as of yet that plays the intro tune on PAL at the correct speed!) (that is, because the cracking group forgot that on NTSC machines, the PAL tunes get slowed down by the player routine in the game as it was never meant to be for the PAL market).
Or Outrun Europa with the damaged tunes in the original. Check GTW64 for Outrun Europa v1 info, etc :)
So, there is a lot more than just re-releasing 20 years old games :)
About 20 years old games: Perfect example is Choplifter that didn't play right on PAL machines before
2005-12-14
21:18
Wanderer
Account closed
Registered: Apr 2003
Posts: 478
Quote:
Wanderer, I think you need to loosen up a bit & stop taking it all so damn serious. If people enjoy spending their time cracking & making really good versions of old games just let them, if they want to make a +45 of a PD-game just let them. I mean, is it REALLY something to get so upset about? It's all about the fun in doing something you like.
Ahh you are mistaken if you think I'm upset. I have no emotions regarding this, but I do have opinions, strong ones. And if there are too many words for you to read, use a Speak and Spell. We communicate through written words.
I agree it is "fun" to take old games and make them with double the trainers they once had. I tried this once and do you remember what happened? People became upset saying that these games had already been released with trainers. It's a challenge, but do we really need to release them?
Apparently there was some unwritten rule that I had to BEAT the existing version in the # of trainers. So it isn't all about having "fun", it's about having to make it better than someone elses version. I knew it would be a matter of time before some moron tried to top 9 trainers, and sure enough...
Taking a game like Balloonacy 2 and making 21 ridiculous and totally unnecessary options, proves that. I am sure I could offer a version with 10 charsets, expanded X/Y sprites, alternative in game music options, high score saver (with names). But there comes a point you have to look at the game and ask, "is this necessary?" Do we really need to turn off the music when we can simply lower the volume? Do we need to skip intros when you can just press space? I'm baffled at those who praise that release in the comments, like it was some magical mystery they performed. To think of someone NOPing out 3 bytes to cut the music, must take super powers given the praise being poured upon this release.
Even the 9 trainer version was amazingly simple and took no skill. It didn't receive a single vote.
Yet people stare in awe and hail those that make such pathetic releases and offer options that are just absurd. Yah I need to skip an intro, and yah I need the music turned off for me... give it up already. I could have made a +30 version : no enemy sprites, no music, no score, smaller sprites, no side border, blah blah blah but you have to give it up at some point and be realistic... trainers vs massacre a poor game into shreds.
This is just total desperation at bragging rights and that to me is not "fun", it's "gay". them 20 years after the fact.
If you want to take a game that wasn't cracked properly, do so. But taking a 100% working game, cracking it all over again and throwing 20 useless trainers on it so you can give yourself something to release is pathetic.
>if they want to make a +45 of a PD-game just let them. I >mean, is it REALLY something to get so upset about?
Get upset? No... laugh about it, yes because it's pathetic when release starved people jump on a Richard Bayliss release like a starved seagull that hasn't eaten for a week diving for a frenchfry in a parking lot.
There are a lot of desperate people out there and some sad excuses for groups.
2005-12-14
21:39
Wigga
Account closed
Registered: Dec 2005
Posts: 1
Who be dis lamah perpetrating to be da WANDERER of CANADA ?? Dis muthafucka be a fake azz foo !! Check dis peeps !! Wanderer and Richard doin sum bootytime up in here !! Damn faggot azz white boyz !!
Respect to da mighty muthafuckas in da URINE and da TROEP and da HEMA !! Word and shit auto5000g niggas !!
2005-12-14
21:41
Richard
Registered: Dec 2001
Posts: 621
Ouch! ;-)
2005-12-14
21:51
Wanderer
Account closed
Registered: Apr 2003
Posts: 478
Quote:
Ouch! ;-)
I concur. Ouch! ;-)
2005-12-15
00:04
T.M.R
Account closed
Registered: Dec 2001
Posts: 749
"There are a lot of desperate people out there"
For example, anyone who has to generate vast message board threads on their opinions when those opinions are based on misunderstood facts.
i'd guess the Urine version's trainers were a deliberate piss-take of your version (a crew called "Urine" that takes the piss...?) but they actually did improve on all the previous releases as well; 100% bugfixed (Richard has the
source code
and couldn't manage that in his version, so "ouch" indeed, how embarassing) and they went to the time and effort of cracking it from the tape image and probably cleaning the RAM out too since the two tape loader "intros" are in there but the file length is still shorter than some of the other versions.
2005-12-15
00:13
Slartibartfast
Account closed
Registered: Jul 2002
Posts: 230
Well, Bangbus make great pornography and I think they should be applauded for taking some time to participate in the oldies cracking scene as well!
2005-12-15
03:20
Fungus
Registered: Sep 2002
Posts: 680
Weeeeeeeeeeeeeeeeeeeeee!
Bangbus rullar!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
ROTFLMAO!
It was all a ruse Wanderer, just to get this thread started so we could all have an uproarious laugh at the way everyone takes stuff WAY to serious! ROTFL!!! I am laughing so hard I almost pee'd myself! weeeeeeeeeeeeee!
as for the skip function in the eca linker... it's to skip a range of bytes. Most likely at the start of a file for games which only reside in high memory.
weeeeeeeeeeeeeeeeeeeeee!
you want crack instead of recrack?
http://tapes.c64.no
there you go, give some cyberload a try!
weeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!
2005-12-15
05:29
Wanderer
Account closed
Registered: Apr 2003
Posts: 478
Quote:
Weeeeeeeeeeeeeeeeeeeeee!
Bangbus rullar!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
ROTFLMAO!
It was all a ruse Wanderer, just to get this thread started so we could all have an uproarious laugh at the way everyone takes stuff WAY to serious! ROTFL!!! I am laughing so hard I almost pee'd myself! weeeeeeeeeeeeee!
as for the skip function in the eca linker... it's to skip a range of bytes. Most likely at the start of a file for games which only reside in high memory.
weeeeeeeeeeeeeeeeeeeeee!
you want crack instead of recrack?
http://tapes.c64.no
there you go, give some cyberload a try!
weeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!
I have no doubt it was a ruse coming from a group called Urine and members Bangbus and Rumpleforeskin :) It wasn't a serious release of course but it *was* a sign of what things have become. The Urine version came out after, not before, this thread began, therefore your claim it was a ruse to "start" is untrue. What it was, was proof of what I said would happen.
As you will recall the intent behind my 9+ version was for someone to try to beat it. I said my version was lame, and I believe that it was. I noticed the 2, 4, and 6 versions and I thought if I made a 9 version encapsulating most every trainable option, some idiot would try for a higher version.
It was only a matter of time, and I eagerly awaited to see what insane options would be added. Seeing things like turning off music and shrinking the sprite could only be summed up in one word: desperation.
Unlike many of the sceners today who have only been active in the last 5 or so years, I've been around since the day when 2 trainers covered all you needed. Nowadays people are adding high score savers to games that sucked back in the 1980's and still suck... and games that nobody will play.
One could argue it's all for fun... but it's pretty much wasting time trying to relive the old glory days with cracking games we've all had sitting on our dusty floppies. The high score saver will never be used, for nobody plays these games.
Naturally most people don't agree with me, and I accept that. It's just one of the things I see happening that show things have gone downhill and people are starved for something to put out.
You may be (somewhat exaggeratedly I may add) amused at my response, but keep in mind it was done with the intention of waiting for someone to try to beat 9 trainers and prove that this is what the scene has come down to. It's not about cracking, there's nothing to crack. It's about getting into piss wars over who can make a +40 version of Pac Man with high score saver.
I saw these games released back in 1984-90 and enjoyed a fresh new release. I enjoyed seeing a bug-fix come out later on. What I don't enjoy is seeing some group, 20 years after the fact, blow the dust off a cassette tape, crack it and decide that adding 20 trainers makes it something worthy of releasing under a label. These games are already out in the public domain, accept it and move on. Fun is fun but it's time to stop living in the past :)
Anyway I don't think I can really add anything else to this thread. I think the old-sceners can see where I'm coming from even if they don't necessarily say it.
======================
As for ECA, as I understand it the skip only allows for a 4 digit value not a range of values. So even if you have a game at high memory, LOW-MEM takes care of that. Enter in $c000 LOW-MEM for a game residing at $c000-cfff and you're done.
For a game at $5000-6000 and $e000-ffff you'd put $5000 LOW-MEM and for skip?? It only allows 4 digits. You couldn't put in $6000 because ECA doesn't know where to stop. There is no reason for beginning skip bytes because ECA conveniently fills memory with 0 bytes that is not used between data loaded into it. AFAIC there is still no real answer to what SKIP$ does.
2005-12-15
05:59
Slartibartfast
Account closed
Registered: Jul 2002
Posts: 230
You're really living up to your name, Wankerer.
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