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Forums > C64 Composing > SID Factory II
2020-06-05 15:41
JCH

Registered: Aug 2008
Posts: 200
SID Factory II

Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.

We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.

Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.

The first official BETA build: SIDFactoryII_20200604.zip
 
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2020-08-19 22:29
Isildur

Registered: Sep 2006
Posts: 275
It's shortened to post it here, full path is in .desktop file.
Also I noticed in Krusader and Doublecmd SF2 runs without any issues. Great.
2020-08-19 22:50
Compyx

Registered: Jan 2005
Posts: 631
Meanwhile I noticed adding -no-pie to the FLAGS in Makefile results in a non-pie binary that can be run from a file manager. But I'm getting reports that might not work on KDE.
2020-08-19 22:53
Isildur

Registered: Sep 2006
Posts: 275
@Compyx yeah, thank you! That's it. Now SF2 is fully operational on Linux Lite. "FLAGS=-O2 -Wall -g -no-pie"
2020-08-19 22:55
Compyx

Registered: Jan 2005
Posts: 631
Great!

Perhaps at some point someone can explain why I needed -no-pie in the first place?

But who cares, it works! :)
2020-08-19 23:28
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
"FLAGS=-O2 -Wall -g -no-pie"

make this "FLAGS=-O2 -Wall -Wno-reorder -no-pie" for less useless warnings and much smaller executable :)
2020-08-20 00:11
Isildur

Registered: Sep 2006
Posts: 275
Quote: Quote:
"FLAGS=-O2 -Wall -g -no-pie"

make this "FLAGS=-O2 -Wall -Wno-reorder -no-pie" for less useless warnings and much smaller executable :)


This is great!
SF2 previously:28,6 MB, and now: 1,3 MB
cool :)
2020-08-20 00:14
CreaMD

Registered: Dec 2001
Posts: 3057
I'm just here to say. What a community. Wow! Love you guys.
2020-08-20 10:44
Isildur

Registered: Sep 2006
Posts: 275
I raw-tweaked a bit file "color.cpp" to set less eye burning colors.


If someone interested just replace original with these:
		m_Colors[0x00] = 0x00000000;		// Black
		m_Colors[0x01] = 0xffbdbdbd;		// White
		m_Colors[0x02] = 0xff844b40;		// Red
		m_Colors[0x03] = 0xff2f504a;		// Green
		m_Colors[0x04] = 0xff364469;		// Blue
		m_Colors[0x05] = 0xffbd9441;		// Yellow
		m_Colors[0x06] = 0xffff8080;		// Light Red
		m_Colors[0x07] = 0xff69c68b;		// Light Green
		m_Colors[0x08] = 0xff6b72a5;		// Light Blue
		m_Colors[0x09] = 0xffe7be8e;		// Light Yellow
		m_Colors[0x0a] = 0xff800000;		// Dark Red
		m_Colors[0x0b] = 0xff006000;		// Dark Green
		m_Colors[0x0c] = 0xff1e222f;		// Dark Blue
		m_Colors[0x0d] = 0xff707000;		// Dark Yellow
		m_Colors[0x0e] = 0xffc0c0c0;		// Lighter grey
		m_Colors[0x0f] = 0xff888888;		// Light grey
		m_Colors[0x10] = 0xff707070;		// Grey
		m_Colors[0x11] = 0xff25282d;		// Dark Grey
		m_Colors[0x12] = 0xff202020;		// Darker Grey
		m_Colors[0x13] = 0xff5d2323;		// Darker Red
		m_Colors[0x14] = 0xff004800;		// Darker Green
		m_Colors[0x15] = 0xff000060;		// Darker Blue
		m_Colors[0x16] = 0xff4c4c00;		// Darker Yellow
2020-08-20 12:35
JCH

Registered: Aug 2008
Posts: 200
Interesting coincidence, the next version of SF2 will have color definitions and color schemes.
2020-08-20 17:44
Jammer

Registered: Nov 2002
Posts: 1335
Quoting Isildur
I raw-tweaked a bit file "color.cpp" to set less eye burning colors.


I'd use that! <3
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