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JCH
Registered: Aug 2008 Posts: 200 |
SID Factory II
Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.
We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.
Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.
The first official BETA build: SIDFactoryII_20200604.zip |
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Isildur
Registered: Sep 2006 Posts: 275 |
It's shortened to post it here, full path is in .desktop file.
Also I noticed in Krusader and Doublecmd SF2 runs without any issues. Great. |
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Compyx
Registered: Jan 2005 Posts: 631 |
Meanwhile I noticed adding -no-pie to the FLAGS in Makefile results in a non-pie binary that can be run from a file manager. But I'm getting reports that might not work on KDE. |
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Isildur
Registered: Sep 2006 Posts: 275 |
@Compyx yeah, thank you! That's it. Now SF2 is fully operational on Linux Lite. "FLAGS=-O2 -Wall -g -no-pie" |
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Compyx
Registered: Jan 2005 Posts: 631 |
Great!
Perhaps at some point someone can explain why I needed -no-pie in the first place?
But who cares, it works! :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:"FLAGS=-O2 -Wall -g -no-pie"
make this "FLAGS=-O2 -Wall -Wno-reorder -no-pie" for less useless warnings and much smaller executable :) |
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Isildur
Registered: Sep 2006 Posts: 275 |
Quote: Quote:"FLAGS=-O2 -Wall -g -no-pie"
make this "FLAGS=-O2 -Wall -Wno-reorder -no-pie" for less useless warnings and much smaller executable :)
This is great!
SF2 previously:28,6 MB, and now: 1,3 MB
cool :) |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
I'm just here to say. What a community. Wow! Love you guys. |
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Isildur
Registered: Sep 2006 Posts: 275 |
I raw-tweaked a bit file "color.cpp" to set less eye burning colors.
If someone interested just replace original with these:
m_Colors[0x00] = 0x00000000; // Black
m_Colors[0x01] = 0xffbdbdbd; // White
m_Colors[0x02] = 0xff844b40; // Red
m_Colors[0x03] = 0xff2f504a; // Green
m_Colors[0x04] = 0xff364469; // Blue
m_Colors[0x05] = 0xffbd9441; // Yellow
m_Colors[0x06] = 0xffff8080; // Light Red
m_Colors[0x07] = 0xff69c68b; // Light Green
m_Colors[0x08] = 0xff6b72a5; // Light Blue
m_Colors[0x09] = 0xffe7be8e; // Light Yellow
m_Colors[0x0a] = 0xff800000; // Dark Red
m_Colors[0x0b] = 0xff006000; // Dark Green
m_Colors[0x0c] = 0xff1e222f; // Dark Blue
m_Colors[0x0d] = 0xff707000; // Dark Yellow
m_Colors[0x0e] = 0xffc0c0c0; // Lighter grey
m_Colors[0x0f] = 0xff888888; // Light grey
m_Colors[0x10] = 0xff707070; // Grey
m_Colors[0x11] = 0xff25282d; // Dark Grey
m_Colors[0x12] = 0xff202020; // Darker Grey
m_Colors[0x13] = 0xff5d2323; // Darker Red
m_Colors[0x14] = 0xff004800; // Darker Green
m_Colors[0x15] = 0xff000060; // Darker Blue
m_Colors[0x16] = 0xff4c4c00; // Darker Yellow |
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JCH
Registered: Aug 2008 Posts: 200 |
Interesting coincidence, the next version of SF2 will have color definitions and color schemes. |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Quoting IsildurI raw-tweaked a bit file "color.cpp" to set less eye burning colors.
I'd use that! <3 |
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