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Forums > C64 Productions > Sonic the Hedgehog for C64/128 + REU
2021-12-13 15:19
Mr. SID

Registered: Jan 2003
Posts: 424
Sonic the Hedgehog for C64/128 + REU

We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).

This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.

The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.

In the mean time, here's a trailer and some screenshots:

https://www.youtube.com/watch?v=jGp4a00OeRs



 
... 63 posts hidden. Click here to view all posts....
 
2021-12-13 20:42
Slajerek

Registered: May 2015
Posts: 63
Awesome :O
2021-12-13 21:01
Jammer

Registered: Nov 2002
Posts: 1335
Spectacular! <3 Only why this tune is so slow? ;)
2021-12-13 21:25
Count Zero

Registered: Jan 2003
Posts: 1927
Srsly, Sid - whats wrong with you!!111!11!

Weeks .. gnaa ...
2021-12-13 21:39
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Impressive!
I look forward to playing the completed game.
2021-12-13 22:02
Morpheus

Registered: Feb 2004
Posts: 152
Outstanding guys! <3
2021-12-13 22:24
Bacchus

Registered: Jan 2002
Posts: 156
Really massive!

/Bacchus
2021-12-14 00:17
Neo-Rio
Account closed

Registered: Jan 2004
Posts: 63
Congrats :D

I guess it stands to reason that the REU is needed because of the huge amount of background map data that has to be pushed around when Sonic starts flying. Would a cart version be possible too?
2021-12-14 08:00
Carrion

Registered: Feb 2009
Posts: 317
@MrSID
some people ask on other forums if it will work with NeoRAM or GeoRAM?
I guess not but wanted to confirm.
TIA
2021-12-14 08:31
Fungus

Registered: Sep 2002
Posts: 680
Nice MrSid, what else are you working on? A decent Street Fighter II port? :)
2021-12-14 11:56
Mr. SID

Registered: Jan 2003
Posts: 424
Quote: @MrSID
some people ask on other forums if it will work with NeoRAM or GeoRAM?
I guess not but wanted to confirm.
TIA


No, you can't do anything fun with a GeoRAM...
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