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Mr. SID
Registered: Jan 2003 Posts: 424 |
Sonic the Hedgehog for C64/128 + REU
We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).
This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.
The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.
In the mean time, here's a trailer and some screenshots:
https://www.youtube.com/watch?v=jGp4a00OeRs
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Slajerek
Registered: May 2015 Posts: 63 |
Awesome :O |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Spectacular! <3 Only why this tune is so slow? ;) |
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Count Zero
Registered: Jan 2003 Posts: 1927 |
Srsly, Sid - whats wrong with you!!111!11!
Weeks .. gnaa ... |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Impressive!
I look forward to playing the completed game. |
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Morpheus
Registered: Feb 2004 Posts: 152 |
Outstanding guys! <3 |
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Bacchus
Registered: Jan 2002 Posts: 156 |
Really massive!
/Bacchus |
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Neo-Rio Account closed
Registered: Jan 2004 Posts: 63 |
Congrats :D
I guess it stands to reason that the REU is needed because of the huge amount of background map data that has to be pushed around when Sonic starts flying. Would a cart version be possible too? |
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Carrion
Registered: Feb 2009 Posts: 317 |
@MrSID
some people ask on other forums if it will work with NeoRAM or GeoRAM?
I guess not but wanted to confirm.
TIA |
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Fungus
Registered: Sep 2002 Posts: 680 |
Nice MrSid, what else are you working on? A decent Street Fighter II port? :) |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Quote: @MrSID
some people ask on other forums if it will work with NeoRAM or GeoRAM?
I guess not but wanted to confirm.
TIA
No, you can't do anything fun with a GeoRAM... |
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