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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
preview of upcomming 8k game
hi all, i just have finished all the features of my current game, if you want please take a look, comments are welcome!
download here:
http://download.verpicktewg.de/?filename=kleinhuisbehaviours/wa..
instructions.
play with mouse or joystick,
´start game with space
click in the upper half generates a new level
click in the lower halfy rotates playfield! |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
tmr: true. |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
damn it, anyway, one of the few games ever with a lowscore |
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Richard
Registered: Dec 2001 Posts: 621 |
Nice work so far :) Have you thought about entering this game for the 4k/8k section of http://www.minigamecomp.org.uk?
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
@richard: indeed! 8^| |
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Style
Registered: Jun 2004 Posts: 498 |
Im sorry, i dont understand the logic of limiting yourself to 8k.
64k is limiting enough :) Why not use the extra 56k available to you and add some spit and polish? |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
yes, in fact i am not bound to the 8k limit, all in all i do not think that i need more than 8k ... at all, but we'll see if adding hours of music and gfx will pump it up too much, do not worry, the space on disk is rare also, i need 128 k alone for 256 highscore table ... ;) |
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Style
Registered: Jun 2004 Posts: 498 |
half a k per highscore?
what the! |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
ok, i save 16 entries for high and lo,
2 bytes for score
1 byte for level
13 bytes for name
all in all 256 bytes for hiscore, and 256 bytes for loscore, all in all half a kbyte ... ;) furthermore i am planning to save the replay of the game, this won't be done for each level, but for a global highscore, meaning, 128 additional bytes for each entry, the rounding to 16 entries is just because i like 256 byte borders ... ;)
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enthusi
Registered: May 2004 Posts: 677 |
Just a comment:
for 13 chars as name, you hardly need 13 bytes. |
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Jetboy
Registered: Jul 2006 Posts: 299 |
True...
13 bytes is long enough to save 20 character long name without any compression... and you have some bits left.
Plus if you save lo scores you dont need 2 bytes per score, just one, assuming the table starts with 255 as lo score :)
Now - you can use compression on top of that - there are free source codes out there to do that.
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