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Forums > C64 Productions > preview of upcomming 8k game
2006-07-22 19:33
Trifox
Account closed

Registered: Mar 2006
Posts: 108
preview of upcomming 8k game

hi all, i just have finished all the features of my current game, if you want please take a look, comments are welcome!

download here:
http://download.verpicktewg.de/?filename=kleinhuisbehaviours/wa..

instructions.

play with mouse or joystick,
´start game with space

click in the upper half generates a new level
click in the lower halfy rotates playfield!
 
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2006-08-01 18:25
Rough
Account closed

Registered: Feb 2002
Posts: 1829
tmr: true.
2006-08-01 18:33
Trifox
Account closed

Registered: Mar 2006
Posts: 108
damn it, anyway, one of the few games ever with a lowscore
2006-08-01 21:36
Richard

Registered: Dec 2001
Posts: 621
Nice work so far :) Have you thought about entering this game for the 4k/8k section of http://www.minigamecomp.org.uk?
2006-08-01 23:59
Trifox
Account closed

Registered: Mar 2006
Posts: 108
@richard: indeed! 8^|
2006-08-02 02:22
Style

Registered: Jun 2004
Posts: 498
Im sorry, i dont understand the logic of limiting yourself to 8k.

64k is limiting enough :) Why not use the extra 56k available to you and add some spit and polish?
2006-08-02 08:35
Trifox
Account closed

Registered: Mar 2006
Posts: 108
yes, in fact i am not bound to the 8k limit, all in all i do not think that i need more than 8k ... at all, but we'll see if adding hours of music and gfx will pump it up too much, do not worry, the space on disk is rare also, i need 128 k alone for 256 highscore table ... ;)
2006-08-03 04:29
Style

Registered: Jun 2004
Posts: 498
half a k per highscore?

what the!
2006-08-03 14:39
Trifox
Account closed

Registered: Mar 2006
Posts: 108
ok, i save 16 entries for high and lo,
2 bytes for score
1 byte for level
13 bytes for name

all in all 256 bytes for hiscore, and 256 bytes for loscore, all in all half a kbyte ... ;) furthermore i am planning to save the replay of the game, this won't be done for each level, but for a global highscore, meaning, 128 additional bytes for each entry, the rounding to 16 entries is just because i like 256 byte borders ... ;)
2006-08-03 14:48
enthusi

Registered: May 2004
Posts: 677
Just a comment:
for 13 chars as name, you hardly need 13 bytes.
2006-08-03 15:00
Jetboy

Registered: Jul 2006
Posts: 299
True...
13 bytes is long enough to save 20 character long name without any compression... and you have some bits left.

Plus if you save lo scores you dont need 2 bytes per score, just one, assuming the table starts with 255 as lo score :)

Now - you can use compression on top of that - there are free source codes out there to do that.
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