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Forums > C64 Productions > C64 Animated Demos. Undesirable?
2010-03-28 19:37
DCMP
Account closed

Registered: May 2003
Posts: 59
C64 Animated Demos. Undesirable?

Hello,

Since I became involved in the scene rather late, I wonder about the animated demos paradigm.
In the past I noticed people did not consider animations as demos. Should there be a separate competition or CSDB tag for animations? What are the main objections to seeing an animation as a demo? Does that involve the idea that many are perhaps developed on another platform and then transferred and thus is less work than a lot of code? If it is all created on the c64 and a lot of work for the graphician to implement and design I don't see why that counts less than the coder doing most of the hard work.
Perhaps demos have been mainly about coders showing off.
I'd like to know people's views on this.

(Yes, I had several ideas of animations I'd like to do on the c64)
 
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2010-03-29 15:26
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Design is everything
Method is irrelevant
2010-03-29 17:02
Skate

Registered: Jul 2003
Posts: 494
Btw I'm not planning to make a demo with a fullscreen animation engine. What I want to do is nothing new. Just animate some parts of the graphics using sprites + something extra. That's why I don't want to call it a demo. Actually without animations, it can be considered a graphic release. If I add a few lines of code and make a fade in/out effect to a graphic release, does it count as a demo? What if I add a few sprites and change sprite pointer address. You see my point?
2010-03-29 17:25
Moloch

Registered: Jan 2002
Posts: 2925
You're free to call it whatever you want ... it's amazing really, all these people that create awesome stuff and they want to be categorized, just like good little slaves.

---
Crimson Twilight Dev Updates [C64 CRPG]
2010-03-29 19:35
Zaz
Account closed

Registered: Mar 2004
Posts: 33
DCMP, you should just go ahead and create what you want. It's the result that counts, meaning the reaction from the viewer. Demos are not all about coding, but about what can be artistically presented on the screen and in the speakers in any way possible.
2010-03-29 20:57
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Undesirable is the wrong word. Done right, animations, at least for me, are desirable, so long as they fit in with a production as a whole. I’m fine with that. An animation should have a purpose, be entertaining, offer something more than just a bunch of ugly wired fames.

Off the top of my head, demos that use animations that work well include:

Dutch Breeze - Cow
I found it really entertaining. It worked well as a loader.

Dutch Breeze - Turn Disk
A neat animation, that's more interesting than most Turn Disk parts.

Deus Ex Machina - Turn Disk
A well calculated animation, that worked well

Coma Light 12 - The End
I’m not a huge fan of ported animations. Although Oxyron got away with it, with the dancing woman.

Spasmolytic - Ray traced balls
It’s a rare thing for ray trace animations to look good on C64. Censor some how managed it, by adding various colour effects, and well timed music.
2010-03-30 05:25
Mace

Registered: May 2002
Posts: 1799
Even simple animations can be very effective: BergenMeeting 2004

Thing is, due to the limited memory of the C64, an animation quickly turns into something like an animated GIF: fun to watch for 2 seconds, than you've seen it all and it starts to become boring. :-)

Skeletor Movie blew me away, the first time I saw it.
As did Juggler Maddness, but after a few runs, you know it.
2010-03-30 10:52
Radiant

Registered: Sep 2004
Posts: 639
C64 animations can be cool technical peculiarities, just like C64MP3 from Mahoney. I'd recommend anyone actually wanting to listen to MP3:s or watch animations to get a PC though, as the results'll be much better on that platform. The novelty of watching an animation on a C64 quickly wears off, once you've marvelled at the replayer code...

I remember I thought raytraced animations etc were cool back in 1992, but those were different times. Of course animations can still be well integrated design parts of a demo, like in "Brief Bursts of Happiness"... It's all about doing it tastefully, and with originality. Just like with any other effect, really.
2010-03-30 10:58
wacek

Registered: Nov 2007
Posts: 513
I was quite disappointed that Outside Preview never got finished.
2010-03-30 12:08
Oswald

Registered: Apr 2002
Posts: 5086
this anim is technically still shocking to date imho: Zone of Darkness Preview

and also the music / design etc is wonderful.
2010-03-30 13:29
wacek

Registered: Nov 2007
Posts: 513
Anims or vector gfx?
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