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Forums > C64 Composing > The worst music editors?
2006-06-18 11:27
Bamu®
Account closed

Registered: May 2005
Posts: 1332
The worst music editors?

Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.)
 
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2006-06-18 21:46
THE TEA DRINKER

Registered: Jul 2005
Posts: 39
Soundtracker 64 is very limit of edit/clear songs, or else I have forget how to clear the hole song even reading the docs.
But long time ago, I try it last.
Maybe newer version is out of the same tracker with same name even that cybertracker looks like it, not the same.
2006-06-19 08:15
Bamu®
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Registered: May 2005
Posts: 1332
Unfortunately there aren't ANY pure (protracker-styled) trackers for c64 that are really good. Why?
2006-06-19 10:35
chatGPZ

Registered: Dec 2001
Posts: 11386
whats wrong with jch-ed?
2006-06-19 11:09
cadaver

Registered: Feb 2002
Posts: 1160
I think Nata means something where 0xy is arpeggio, 1xy is portamento etc., like Odintracker, in which case JCH doesn't qualify.

I'd think for at least these reasons...
- The best musicians will always want more freedom than tracker-format can provide
- Tracker-format is memory-inefficient (and possibly slow, depending on effect implementation) way to store musicdata
- Soundtracker effect set was originally made for controlling Paula hardware regs; in C64 trackers the parameters and even some effects are of course bastardized but it still can be debated whether it's a fitting effect set at all

(and for accurate siddump-recomposing activity, you need an "editor" -type program anyway, one with precise duration control, and preferably possibility to use duration/tempo 1)

2006-06-19 12:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
cadaver wrote."(and for accurate siddump-recomposing activity, you need an "editor" -type program anyway, one with precise duration control)"

IMHO, GT2 is accurate enough for "siddump-recomposing". At least my newest version of PHOBOS is extremely close. :))))
2006-06-19 13:29
_V_
Account closed

Registered: Jan 2002
Posts: 124
RoMuzak, an editor I used for a while.

The editor itself was okay, but the instruments you can create with it are extremely limited and not of good quality - the tune follows suit.

At least you could do some decent tunes with Future Composer - not so with RoMuzak. The best I ever heard from that editor are some tunes by Thomas Detert (Cop Shocker) and Stefan Hartwig (Ultimate Intro Studio, Yawn_Loader), but even those aren't that great compared with their later work (in the X-Ample editor, for instance). Also, like Future Composer, RoMuzak tunes have a very typical sound, which makes them easy to recognise.
2006-06-19 13:43
chatGPZ

Registered: Dec 2001
Posts: 11386
i always liked the x-ample editor (and even more the modded version from sonic/sds)... the option to dump the whole tune as source so you can handoptimize it rox :)
2006-06-19 15:25
Soren

Registered: Dec 2001
Posts: 547
Power Music Editor is also pretty crappy, and uses way too much rastertime.

Speaking of vibrato... you can still do superb vibrato routines that calculated the depth in realtime, without any lookup tables... I found a way to get a bit around the limitation of only having $10 different depths (theoretically), as sometimes I think that is a bit too limited... the solution is simple and doesn't "cost" many more cycles. ;-)
I'd only use non-calculated vibrato for costum made tunes in the future, as I am quite tired of having to do lots of vibrato-programs to use for a piece of lead.
2006-06-20 08:06
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: It's possible to make a better driver for any editor, i have an (unreleased) version of Future Composer with a driver that Odie/Cosine wrote into it f'example.

@T.M.R ... and do you plan to RELEASE that version of future composer? :)
2006-06-20 13:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: @T.M.R ... and do you plan to RELEASE that version of future composer? :)

Nope, mostly because the driver was never quite finished, has some crashing issues with the editor and no relocator so it's not much use to anyone and not up to our usual quality threshold.
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