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Forums > C64 Composing > Job for music player coder
2013-06-03 21:07
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Job for music player coder

this is an internal mail on the hvsc line, that i have to share with the scene, because i seek help with a legendary music editor:
------------

Hey,

This is mostly for active coder, ian coog, but maybe inge is reading ?

I always wanted to make a few tunes in electrosound, just never did..
I still have 10+ tunes from john stormont, that are not released, because the electrosound compiler throws away all the tempo changes/cia stuff, when it compiles a tune.

Michael Schwendt, the creator of sidplay, successfully patched the demotune with 6 parts from electrosound, to have all the tmepo changes in it, so it plays just as inside the editor.
But at that time, 1998 i think, it was very complicatged shit, and he was the only knowledable on this.

From what i remember, i only found inside the compiled music, a byte, that is counted down. say from 4 to 0, which gives a single tempo.

I dont know if there is CIA timing inside the electrsound editor itself, but it uses BPM. Just too bad, the compiler doesnt include this.

so perhaps, to solve this problem, instead to try and construct something advanced, if we resource the compiler, and read the player properly, we can be able to make a proper compiler, that includes all the tempo changes ?

i still dream.. i just wanna that fat sound of some choroid tunes, and the modern music programs dont have same kinda engine, so those VINTAGE sounds are almost impossible to recreate.

what you say ?

can we code a proper tune compiler for Electrosound ?

its pretty easy to make music in, especially if you know the tones or play a piano.


Thoughts and ideas please!
 
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2013-06-04 22:26
Mixer

Registered: Apr 2008
Posts: 460
Not quite correct, at least michaels values do not work in linear fashion with my thinking. Oh well..
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