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ptoing
Registered: Sep 2005 Posts: 271 |
VIC20, +4, C16 and so on
I think it would be nice to have all Commodore 8 bit machines on the CSDb, it might even generate more demos and stuff for the less common systems. |
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Codey
Registered: Oct 2005 Posts: 79 |
there's already at least one c128 only demo on here. you would think it's 64 only, or everyone gets a pass. |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
C128 and DTV are just expanded C64s, so it makes sense to include them. +4 has its own scene database on emucamp. VIC-20 is the only "homeless" platform, but pouet seems to work ok.
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ready.
Registered: Feb 2003 Posts: 441 |
and besides C128 and DTV releases in CSDB, there's also a C65 release: C65 Demo
But of course all these systems include the C64 inside. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Magervalp, no c128 and dtv are not expanded c64s.
The c128 was designed from scratch and the designer's (Bill Herd's) main goal was to make it as fuckin c64 compatible as possible, you can thank to him the awesome compatibility level, they have tested and tested, and changed the circuits if found one game that did not work.
The DTV is too obvious to go into details.
I have already started a thread some time ago about this and back then the reactions were all positive. Commodore 8 bits could (should) be supported. The c64 scene were so much bigger that a few hundred other platform release wouldnt hurt jut make csdb and us richer. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Me, i don't mind either way since i play with just about any 8-bit going; being able to put all of Cosine's VIC, C16/Plus/4 and so on releases here (sorry Scout =-) would be nice an' all, but i do have the Cosine site for that as well.
But the whole "purity" argument is indeed shot full of holes; we have C65 and C128 releases, DTV demos (and although it's modelled on a C64, the architecture of the DTV is totally different and it supports stuff the stock hasn't a hope in hell of doing), C64 with REU demos (of which one is mine), products that require hardware like IDE64 which, lets face it, shifts the goalposts a huge distance and SuperCPU releases that go a step further and run away with the goalposts entirely since they're running on a 16-bit processesor that is merely latched to the C64's video system.
It might say C64 scene database up there, but this site side steps into some very grey and fuzzy areas and when you get C64 people doing demos on other Commodore 8-bit machines and even porting their graphics over, things get fuzzier still. |
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Luca
Registered: Apr 2002 Posts: 178 |
Expanding the spectrum (ZOMG! I said "spectrum"!) of CSDb to several other machines would mean to jeopardize (oh well, better to say "rethink") the firm name from the roots.
Ambitious, kewl, large. Not so easy at all, but could be done anyway... |
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ptoing
Registered: Sep 2005 Posts: 271 |
It would still all be Commodore, no?
Also how many c16/116/plus4 demos are there? 1000 perhaps? And vic20 is like a handful. If a few of the active sceners would help the extra info would be added in no time, once perff adds the extra release types and stuff (if he wants to that is) |
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Luca
Registered: Apr 2002 Posts: 178 |
Quote: It would still all be Commodore, no?
Also how many c16/116/plus4 demos are there? 1000 perhaps? And vic20 is like a handful. If a few of the active sceners would help the extra info would be added in no time, once perff adds the extra release types and stuff (if he wants to that is)
Yes, +4 demos should be 1400 ca., all-shit-included. And: yes, there would be few categories to be added into (SIDcard, 16K...). |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Platform tag & other ideas |
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jailbird
Registered: Dec 2001 Posts: 1578 |
Even though I'm a huge fan of every scene platform, especially those related to Commodore, I have always opposed the idea of extending CSDb with anything that has no strong connection to C64. C128 and DTV have much closer communion to C64 than the machines mentioned in the topic title. Let's not put here every engine just for the sake of the "Commodore" prefix...
The database is already quite bloated, hard to navigate, full of usability glitches so I'd rather like to see more improvements done on the layout (or on fixes and updates some of us proposed), rather than filling it up with several thousands of releases which have absolutely nothing to do with C64. |
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