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jailbird
Registered: Dec 2001 Posts: 1578 |
When and how was interlaced graphics introduced on the C64?
*sigh* (since there still no tag system that would help me answer this question)
I am wondering, when and how was interlaced imagery (and more importantly, IFLI) introduced on the C64 scene?
I remember FLI Interlace as the first IFLI I've ever seen (also the first instance of a single release IFLI in this database), which was a huge deal back then, and I was drooling on it (mainly 'cause of the tits, but the graphics mode was really impressive either), but I'm not sure if it was the first interlaced image on C64?
Anyone has a bit more info/insight on who invented it, and how? What was it based on? For those who were active back in the days it got out for the first time: do you remember how was it perceived generally? |
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Mixer
Registered: Apr 2008 Posts: 447 |
I recall seeing interlace rastebars quite early and remember Super Swap Sweden/Horizon interlace colored sprite effects.
Eldorado (Origo Dreamline) had some fresh interlaced graphics. I recall that CLF wrote at least some pixels of the pictures straight to the memory as there was no editors available. That stuff was new then, there still could be earlier IFLI. |
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Conrad
Registered: Nov 2006 Posts: 847 |
Cruel Cruncher V2.0
Highly unlikely to be a first to use interlace raster colours, but well known I think. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Alleycat used interlaced rasterbars in 1986:
Alleykat |
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hedning
Registered: Mar 2009 Posts: 4723 |
Jazzcat made a list of "World Firsts": http://www.atlantis-prophecy.org/recollection/?load=world_of_de..
With a disclaimer: "Of course there will be many things missing from here and it does not have to be just demos, games had effects too! If you notice anything strange or have any additional reaction and can back it up with hard facts, please give me an email: jazzcat@nospam.c64.org" |
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McMeatLoaf
Registered: Jan 2005 Posts: 108 |
Afterburner USA used interlaced sprites. |
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