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IEEE article on the c64 from 1985
2017-10-10
13:49
Kruthers
Registered: Jul 2016
Posts: 21
IEEE article on the c64 from 1985
Came across this and thought other people might find it interesting. There are a few things in there that I never heard before, like why the NTSC model changed from 64 to 65 cycles per line, why the drive was so slow, and a video "sparkle" bug on the original machines that actually triggered sprite collisions...
Anyway, enjoy:
https://spectrum.ieee.org/ns/pdfs/commodore64_mar1985.pdf
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2017-10-12
08:12
Oswald
Registered: Apr 2002
Posts: 5086
yeah, kresto was slow, but those 320x modes started the revolution that ended with nufli :) I couldnt believe my eye back than, 320x without flicker and many colors was huge.
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