Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user lotus_skylight ! (Registered 2024-09-25) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Rambo First Blood Part II containing Galway editor.
2021-09-19 18:41
CreaMD

Registered: Dec 2001
Posts: 3038
Rambo First Blood Part II containing Galway editor.

"If anyone has the original C64 Rambo game, load, reset, SYS 49192 to see Martin Galway's music editor. Should it be there? No. Is it there, yes. Why? I left it in...."

Got this comment from S W Dunlewy at C64.sk Facebook page. Can anyone confirm? It's new information for me ;-)
 
... 17 posts hidden. Click here to view all posts....
 
2021-09-19 22:05
Krill

Registered: Apr 2002
Posts: 2940
If anything, i'd expect that kind of thing in the loading picture + music code (like Silver Dream suggested), which only exists in the tape version. In addition to Zyron's point, that kind of thing would needlessly increase loading times and tape footage. (Didn't find anything suspicious in the TAP of the original.)

But who is "S W Dunlewy", anyways? The game was programmed by "Tony, Dave, Bill, Martin" as stated in the hi-scores. These are probably Tony Pomfret, David Collier, Bill Barna and Martin Galway (according to the morse code in the loading tune).
2021-09-19 22:10
algorithm

Registered: May 2002
Posts: 705
Sean Dunlevy is mainly a Gameboy Advance Guy (He is in constant contact with me) posting stuff even on my FB profile page quite often. (ADPCM info etc) He did claim to have coded Tetris on the C64 way back in the 80's..
2021-09-19 22:15
Krill

Registered: Apr 2002
Posts: 2940
Suspicious. =) Also "SYS 49192" (rather than 49152) isn't quite "standard".
2021-09-19 22:58
CreaMD

Registered: Dec 2001
Posts: 3038
Quote: Sean Dunlevy is mainly a Gameboy Advance Guy (He is in constant contact with me) posting stuff even on my FB profile page quite often. (ADPCM info etc) He did claim to have coded Tetris on the C64 way back in the 80's..

This is probably him.

https://www.mobygames.com/developer/sheet/view/developerId,6842..

This is what he said"

" Yes - I'm from Manchester so I saw a lot of Ocean. I just told the coder that he should just 'save all RAM over $0400.... and he did.
BUT the best find at Ocean was - I stole a devkt, Their C64 devkit was a C128... and I used it.
It's odd that people who wern't there finding it intersting..... we lived BIG poverty for years, just to get a job.
BTW look up mu nme. I coded a lot."

This or that seems like Galway's editor didn't get to the final "press".
2021-09-20 01:41
chatGPZ

Registered: Dec 2001
Posts: 11293
Quote:
there was no Galway editor
2022-03-17 09:12
Scarzix

Registered: Aug 2010
Posts: 143
"S W Dunlewy"
"Sean Dunlevy"

- or whatever his name is. To me, he sounds like someone is having fun getting attention on spreading false information.

As far as I know, Galway never had an "editor" as such. He composed on other platforms and then he and the coders spend time translating his notes into something that could play on the C64. Thats, as far as I have been told. I am sure a lot of SID musicians can tell the story in more details than me.
2022-03-17 11:05
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
On a Rambo/Ocean side note.. many moons ago i was out shopping on a Saturday, on Portobello Road, market, which i did most Saturdays, as it was an excuse to drink, eat street food, and pick up bootleg music tapes (this was pre_internet era times) along with some vinyl music. Among the stuff for sale, i spotted a cassette, with a white and blue Ocean label on it, written in ink, was the word Rambo. It picked it up, if only to discover what was on the tape? could it be the whole game? ..on returning home i tried it on my C64 and no luck. I tried it on my ZX Spectrum and bingo! it was not the game, but a screen shot of how the game looked in game. I can only assume it was something Ocean sent out to magazines to use. How it came to be in the hands of a market seller remains mystery?

Sadly, i do not own the tape anymore. I am always loosing stuff when moving house. Believe it or not, i managed to loose a Commodore monitor on one occasion..
2022-03-17 20:23
Angel of Death

Registered: Apr 2008
Posts: 210
Slayradio DJ and allround retro remix pioneer Alistair Bowness had Martin Galway's c64 donated to him by the man himself and together with c64Audio.com made the "Project Galway" album with recordings from the actual c64 that these tunes were made on.
In the liner notes he explained that Martin's disks only contained sources in various assembler formats, LaserGenius, to name one, and that he had to put in quite some effort to piece them together to be ready for recording as they were cut up and rearranged to fit the various productions they were to be used in.
All of this is not surprising anyway because Mr. Galway was a programmer at Ocean first. And anyone that ever took a look at his music routines saw that they are all different. Not quite the thing you expect if he would have used some editor.
Hence, there is NO Galway editor that was used back in the days at Ocean by Martin Galway.
2022-03-18 07:16
deetsay

Registered: Aug 2005
Posts: 42
Quote: Slayradio DJ and allround retro remix pioneer Alistair Bowness had Martin Galway's c64 donated to him by the man himself and together with c64Audio.com made the "Project Galway" album with recordings from the actual c64 that these tunes were made on.
In the liner notes he explained that Martin's disks only contained sources in various assembler formats, LaserGenius, to name one, and that he had to put in quite some effort to piece them together to be ready for recording as they were cut up and rearranged to fit the various productions they were to be used in.
All of this is not surprising anyway because Mr. Galway was a programmer at Ocean first. And anyone that ever took a look at his music routines saw that they are all different. Not quite the thing you expect if he would have used some editor.
Hence, there is NO Galway editor that was used back in the days at Ocean by Martin Galway.


The idea that some extra code was accidentally left in doesn't sound very far-fetched though... Especially since Galway was coding the player, it would make sense that there's at least an entry point that he would use while doing it, that would just play the music and maybe print something on screen. And that kind of thing would be a lot more likely to be left in, rather than a full-fledged music editor, wouldn't it?
2022-03-20 09:36
TheRyk

Registered: Mar 2009
Posts: 2160
Fragments (of whatever) are definetely more likely indeed that fully working editor (which has been proven wrong already). But finding fragments (of whatever) which no one can use for nothing in some game's RAM, is not uncommon at all and ain't 1% as sensational than rumours the dude on C64.sk spread.
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
REBEL 1/HF
Shake/Role
LightSide
MWR/Visdom
insane/Rabenauge
Visage/Lethargy
HCL/Booze Design
Airwolf/F4CG
Guests online: 140
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Unboxed  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Morph  (9.5)
8 Dawnfall V1.1  (9.5)
9 Onscreen 5k  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Nostalgia  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.2)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.