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mankeli
Registered: Oct 2010 Posts: 146 |
Message for 4agentE
Thanks a lot for derailing the thread. I was just writing you a message that you should start behaving. You can be as autistic you want (your own words) but please stop acting like this is a matter of life and death.
I would have been happy to continue the discussion about the actual real timelines of things instead of that bullshit.
Also CountZero, how about a warning first? |
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4gentE
Registered: Mar 2021 Posts: 285 |
Quote:please elaborate
Not here. I (seem to) have done enough derailing. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting chatGPZIt was popular enough for me to get c-net stuff on tapes in germany, 85ish. with zero contact to "swappers" or "scene". Interesting! How did you get those tapes? Schoolyard? Kiosk? "Public domain" mailorder? =) |
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mankeli
Registered: Oct 2010 Posts: 146 |
Yeah CompuNet indeed feels like science fiction. :D And sorry, I hope the mods can rename the thread.
It also kinda follows the trend that lots of these "new ideas" were invented a lot earlier but the other infrastructure around (technical and social) them was not there yet. Was CompuNet focused on computer arts or was it more business oriented? |
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macx
Registered: Mar 2002 Posts: 255 |
Can this need of defining something organically grown out of intellectual creativity where individuals spur social/dialectical play please become more civil. There is not one answer (apart from the one presented by Hedning - whom forgot to mention Folke Filbyter) and believing so is as naïve as when people of jurisprudence try to use their incommensurable narrative upon e.g. the natural sciences. Live and let live. Phree pints at the Boar. |
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4gentE
Registered: Mar 2021 Posts: 285 |
@Mankeli
Indeed. Like Lucasfilm Games’ Habitat.
https://en.wikipedia.org/wiki/Habitat_(video_game)
I only heard about that like in 2000 or something.
P.S. I’m obviously too stupid to make this upper link work. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
" I wonder if the C64 demoscene did start by trying to imitate stuff seen on Amiga?"
why does the demoscene has to start by copying from the cracking or the amiga scene ? so other scenes can invent things on their own, but god forbid the c64 demoscene could do it ? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:How did you get those tapes? Schoolyard?
Typical schoolyard "piracy", no direct scene connection. (I only learned some years later that Florasoft went to the same school as i did)
Quote:Was CompuNet focused on computer arts or was it more business oriented?
It was kind of like the early internet - it was designed so users can create their own "pages" (like websites) where they can publish their own content. And many used it to post samples of their work (aka demos) in order to get some attention from potential publishers/contractors. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting deetsayIt was a "demo" by Spreadpoint. It's literally perfectly showing the demo scene springing from the cracking scene. Sorry, which demo/"demo" are you referring to? |
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deetsay
Registered: Aug 2005 Posts: 43 |
Quoting KrillSorry, which demo/"demo" are you referring to?
The one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting deetsayThe one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA Okay, July 1987, a tad late.
Can you elaborate on how it's "literally perfectly showing the demo scene springing from the cracking scene"?
Which, i think, would directly contradict the notion of both scenes springing from a common ancestor proto-scene - and that would make the discussion more than just an argument about semantics, as mankeli put it.
As for Piccolo Mouso, i'm pretty sure that a few more demos existed in the early days, many of them lost. And i'm rather sure that an argument based on quantities rather than qualities almost inevitably leads to the old conclusion i'm doubting. |
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