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Forums > CSDb Discussions > Did anyone make much money writing c64 games?
2007-06-10 10:01
Style

Registered: Jun 2004
Posts: 498
Did anyone make much money writing c64 games?

and if so, what sort of money are we talking?

 
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2007-06-10 16:46
Platoon
Account closed

Registered: Mar 2004
Posts: 40
@bar

yes i think so rainbow arts where in on alot of big box games on the c64'er back then like turrican . katakis & others :P
2007-06-10 18:59
The Shark-INC
Account closed

Registered: Feb 2005
Posts: 24
I think Richard and David Darling of Codemasters made a lot, and are still making money on new games. It helps that they were not only programmers but also the owner of the company. I'm sure there are many more success stories out there. After all, companies do no make games for charity.
2007-06-10 19:55
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote:
It helps that they were not only programmers but also the owner of the company.


that pretty much sums it up. the creators of any games hardly made (or make) "big" money ever - the company does.
2007-06-11 18:10
Six

Registered: Apr 2002
Posts: 293
If you count projects like the DTV, DTV2, and Hummer, I think a few guys managed to make a little bit of cash, and in some cases even launch a career in game programming.
2007-06-13 10:38
Skylab

Registered: Dec 2005
Posts: 183
What is much money for you???
2007-06-13 11:35
Sander

Registered: Jan 2002
Posts: 493
I recall some ex-density member doing games for Game On, he said he'd earned about 8000 DM for an Firepit (iirc).
Although this is a small figure for a game, imagine it being kids in the attic doing this besides school :)
2007-06-13 16:04
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Quote:
It helps that they were not only programmers but also the owner of the company.


that pretty much sums it up. the creators of any games hardly made (or make) "big" money ever - the company does.


Well, the Darlings (hehehe... i'm very childish =-) must have made a fair bit of money writing games since their ACE and Mastertronic titles were one of the main sources of funding that they used to start Codemasters.

Some of the earliest game coders got nice pay cheques from the job, the numbers thrown around in Hackers by Steven Levy suggests that poeple like Warren Schwader and John Harris were on pretty good royalties from their work i'd say?
2007-06-13 16:24
chatGPZ

Registered: Dec 2001
Posts: 11360
yes, back in the days (ie early/mid 80s) it might have been possible... later, not so much :)
2007-06-13 18:07
hollowman

Registered: Dec 2001
Posts: 474
There was an interview in soft 3/87 with Per Madsen who programmed special agent and nemesis. I dont know how much is accurate and how much is boasting, but atleast it was filled with figures.
Per Madsen who at the time of the interview was 20 years old had earned 300.000kr in one year on those two games, he had gotten a guaranteed sum of 20.000kr plus another 70 pence or 7kr for each sold game from Hewson. He had programmed the games in his spare time with assistance from Bo Möller-Nielsen who was 18 back then. He also mentions Johannes Bjerregaard and Søren Grønbæk who he was working with.

And speaking of the codemasters, http://www.olivertwins.com/ is quite a fun read
2007-06-13 21:03
Soren

Registered: Dec 2001
Posts: 547
I made 800-900 danish crowns on the music+sound effects I did for a lowbudget game called "Complex". However, I told the makers of the game that I didn't want any money, as the music was pretty crappy. Ofcourse composing music isn't writing games.. but still. ;-)
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