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Forums > CSDb Discussions > /\/\ Silly War Origins /\/\
2008-04-02 05:14
The Shadow

Registered: Oct 2007
Posts: 304
/\/\ Silly War Origins /\/\

So wars do originate from small bickering. There is this huge topic about some conflict between sceners. This is supposed to be the enlightened age of the C= 64 scene.
The wars used to be vicious back in the day. They often led all the way to people's personal lives, with sometimes horrible results. They almost always started over some small reason. I am a veteran of the scene wars.
These guys have some animosity between them and they are warring within release scrolls. It has bled over to the CSDb. Not Necessary.
Every person who is present in our scene, contributes to the continuum which is the Commodore 64 scene. That means each and every one of us is an essential part of the whole scene. This BBS is the heart of our scene. We must respect our heart.
Since people do have stress in daily life and do get angry at each other, to keep hostility away from the CSDb, a new and separate BBS needs to be formed specifically for warriors and raggers. Our scene needs an arena.......
 
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2008-04-02 23:48
fade
Account closed

Registered: Mar 2002
Posts: 290
Quote: Quote:

I would be in favour but the simple fact remains that "war" releases are generally sub-par performances showcasing wired gfx and a shitty scroller.


only the ones made by lamers :) there have been a few really nice (and actually funny) war demos in the past. shame noone bothers to spend more than 1 minute on that kind of stuff these days.


Agreed, the attack is a lot more personal when there is a good deal of effort.

Still, even a good peice of 1 minute garbage can be funny, the intro to Gossip was always fun.. where you had to shoot members of Geneshit Project. Even though i loved the GP cracks, i loved to make a meal of snacky :)
2008-04-03 00:29
Conrad

Registered: Nov 2006
Posts: 847
War demos today are more based on the stuff happening on forums and irc channels if you ask me. Dunno how it got to that state, though. Even some gfx entries from last year, they were kind of based on the going ons here and #c-64.
2008-04-03 00:37
chatGPZ

Registered: Dec 2001
Posts: 11360
that doesnt mean that someone couldnt put a bit more effort into them and make them actual demos, instead of a simple piece of crap =P
2008-04-03 02:59
Conjuror

Registered: Aug 2004
Posts: 168
One wait to negate the effect of these demos and comments are to completely ignore them.

People who produce this rubbish thrive on the attention. Don't give it them.

Unfortunately even this comment adds weight by its very existence.

Steve
Conjuror/TF
2008-04-03 06:22
asterix
Account closed

Registered: Jan 2007
Posts: 30
agree with conjuror!
2008-04-03 20:27
The Shadow

Registered: Oct 2007
Posts: 304
Conjuror... finally someone who has presented a logical solution to an age old problem.
2008-04-03 20:42
chatGPZ

Registered: Dec 2001
Posts: 11360
only that this solution works in theory only :) people like wanderer will only do more crap when you ignore them =P
2008-04-03 21:57
Conjuror

Registered: Aug 2004
Posts: 168
Who?

See how quickly that deflates an ego.

Ok hardly anyone would know me but I just don't care.

Last word on this subject.

Steve
Conjuror/TF
2008-04-03 22:00
chatGPZ

Registered: Dec 2001
Posts: 11360
you wouldnt say that if you had to deal with him :)
2008-04-04 21:15
Death Demon
Account closed

Registered: Feb 2005
Posts: 68
Well, realistically speaking, I'm Death Demon. Legend. I'm the only truly critical component of the scene.
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