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Forums > CSDb Discussions > Completing unfinished game previews
2009-01-02 16:35
The Shadow

Registered: Oct 2007
Posts: 304
Completing unfinished game previews

Many excellent games have been created but never completed. Our scene is filled with genius talent. There are enough talented coders, musicians and pixel masters to finish unfinished previews. There are so many previews out there, probably over 1000. The original creators of such games already did the hard part. It would strengthen the scene if a team of sceners got together and completed the many previews there are. I will contribute to this project as well.

 
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2009-01-02 20:25
iAN CooG

Registered: May 2002
Posts: 3178
Quote: That's not true. In order to crack, NTSC fix, Pal fix, add trainers and levelpack, one must become familiar with the game needing work. Once you thoroughly study the code of a game, it is easy enough to add components, graphics, music and levels to a game, without using the original source code.

go on then, impress me. =)
2009-01-02 22:00
Oswald

Registered: Apr 2002
Posts: 5078
Quote: go on then, impress me. =)

wow, havent really read the second part of his post. really cracking is the hard part, adding stuff without the source code is a piece of cake :D
2009-01-02 23:48
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: Are you joking? these are 2 static pics, nothing more.
Also, not having any source, you can forget someone will continue a game from a mere disass.


You can almost surely forget about someone continuing from disassembly :)
2009-01-03 03:48
The Shadow

Registered: Oct 2007
Posts: 304
Oops! My previous post about Dune II preview corrected. I had only loaded it up once before, saw the screen, thought it looked cool and pressed the reset button. A few moments ago, I loaded it up and not needing to examine the code I realized that there is no game there, just two pictures.
2009-01-03 04:13
chatGPZ

Registered: Dec 2001
Posts: 11303
Quote:
You can almost surely forget about someone continuing from disassembly :)

hehe, i am working on extending a game aswell. but i can say that working from a disasm is really no fun, and if you arent enjoying reverse-engineering (like i happen to do) then better dont even think about it, it will spare you a lot of frustration :)
2009-01-03 04:28
Soren

Registered: Dec 2001
Posts: 547
@Groepaz: let me guess.. Boulder Dash? ;-)
2009-01-03 05:26
chatGPZ

Registered: Dec 2001
Posts: 11303
hell no =P
2009-01-03 14:15
cadaver

Registered: Feb 2002
Posts: 1159
I guess it makes sense if there's some unfinished game that creates so strong vibes in you that it's stronger than working on an original project. But I don't know ... a kind of a production-line approach to finish all 1000 would require robots ;)

And yeah, definitely agreed with doynax on the final polishing phase. Maybe a game idea will look theoretically awesome but once you get it mostly done, you notice the original concept doesn't work that well, and there's some major redoing necessary.

(but you'd be surprised how little polishing MW4 got, it was like 1 year of procrastination on the engine, then one summer of level-editing and then enemies/quests quickly added on top ;))
2009-01-03 18:09
The Shadow

Registered: Oct 2007
Posts: 304
Quote: go on then, impress me. =)

Groepaz: Thank you for saying that. A necessary trait to completing games is the enjoyment of reverse engineering. It is also the way that any successful NTSC fixer must be.

Cadaver: The concept is not for a bunch of robots to "mine" into the mountain of 1000 previews but rather as you said about being passionate about specific game previews.

Doynax: The key ingredients to making the last ten percent of a project complete is focus, passion and a fresh infusion of creativity.

iAN CooG: There is a particular game I am interested in finishing. I seek to have a SID created for it. There is a friend who lives near me, who never used a Commodore before. He is a very talented musician who makes fantasy RPG type music on some other type of platforms. He may become a new scener in the future when he learns how to use a SID composer. He already created music on another platform that when converted to 64, would make a fine addition to this beautiful unfinished game.

A project of completing games is a tall order. Plenty of patience is required. The end result will be gratifying.
2009-01-03 20:37
Tao

Registered: Aug 2002
Posts: 115
Quote: Groepaz: Thank you for saying that. A necessary trait to completing games is the enjoyment of reverse engineering. It is also the way that any successful NTSC fixer must be.

Cadaver: The concept is not for a bunch of robots to "mine" into the mountain of 1000 previews but rather as you said about being passionate about specific game previews.

Doynax: The key ingredients to making the last ten percent of a project complete is focus, passion and a fresh infusion of creativity.

iAN CooG: There is a particular game I am interested in finishing. I seek to have a SID created for it. There is a friend who lives near me, who never used a Commodore before. He is a very talented musician who makes fantasy RPG type music on some other type of platforms. He may become a new scener in the future when he learns how to use a SID composer. He already created music on another platform that when converted to 64, would make a fine addition to this beautiful unfinished game.

A project of completing games is a tall order. Plenty of patience is required. The end result will be gratifying.


And if you smack a nice protection on it, I'd be happy to crack it once you're done :)
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