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CRT
Registered: Oct 2012 Posts: 87 |
Release id #122077 : Pixcen
Hi all!
I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).
As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded. |
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CRT
Registered: Oct 2012 Posts: 87 |
Joe, thanks to the example you sent, I have it reproduced. A fix should not be too far off. |
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CRT
Registered: Oct 2012 Posts: 87 |
0.6.1.11
* Changed default compiler to Visual Studio 2015 Community Edition.
* Replaced zLib with miniz.
* Fix for Advanced Art Studio save.
* Removed the useless toolbar.
* Fix for a color corruption that could happen when flipping or rotating selected areas. |
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Isildur
Registered: Sep 2006 Posts: 275 |
CTR, Thank you :) |
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Scarzix
Registered: Aug 2010 Posts: 143 |
Yay! |
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CRT
Registered: Oct 2012 Posts: 87 |
The new compilation tool chain made Pixcen incompatible with Windows XP. I should have suspected that and the fact that we are a bunch of guys thriving on obsolete operating systems.
Edit:
The official pre-built ZIP's should now be XP compatible too. |
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Dr.j
Registered: Feb 2003 Posts: 277 |
First of All its a great tool CRT ! , i would to see if there
improve for this "nice to have" features mate:
1. when i Choose "M" for selection cells , and i disable from the menu or with "Ctrl"+D its bring me to Draw mode instead keeping me in the same Selection mode. a bit drive me crazy hehe i always forget that and need to make CTRL+Z to get back to selection mode.
2. could be nice to see a floating tool window like: Fill , etc' functions . could be much easier to switch draw/fill modes than to go to the menu and change . (yes i know there is short-cuts ;) but still more intuitive to my eyes |
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Trap
Registered: Jul 2010 Posts: 223 |
Some things that I would love to see:
- native support for FLI.
- export to char/charmem
- export to sprites
Thanks otherwise for a great tool. I know Fox is quite happy with it :) |
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Isildur
Registered: Sep 2006 Posts: 275 |
And one more request if possible.
Dithering switch like in Multipaint or Project1 - it saves A LOT OF TIME. |
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CRT
Registered: Oct 2012 Posts: 87 |
I have been lazy: life, divorce, new apartment, new job, new girlfriend. I also have to program stuff that matters like demos ;-)
I think I have promised all of the requested features before. They are all valid requests and should be done.
I do have some good news for Trap:
Characters and sprites are supported (also hires), probably the lesser known/used features of Pixcen.
Under File->New you can create an empty image for Bitmap, Sprite, Char or Unrestricted. Each mode is also affected by the multi-color checkbox.
Or, you can simply switch mode for an existing image under the Mode menu (color destruction might happen, undo works to go back to the previous mode).
Once in char or sprite mode, you can save as a .map or .pmap (PRG header) for a raw font or sprite set.
In char mode, if you are drawing a character logo of tiles, you see the actual unique char count in the lower status bar and as long as it is below 256 you can also export as indexed screen and indexed map. You can also export color ram if you are doing more than 3 col.
The next Pixcen build got support for 1x2, 2x1 and 2x2 character sets. You can build the latest from source or ask me for a binary.
Some more info
Help under About |
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Isildur
Registered: Sep 2006 Posts: 275 |
divorce..&$&^#*&@^#....new girlfriend + new job = everything all right!
But new GF = less C64... |
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