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Forums > C64 Composing > SID Factory II
2020-06-05 15:41
JCH

Registered: Aug 2008
Posts: 200
SID Factory II

Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.

We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.

Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.

The first official BETA build: SIDFactoryII_20200604.zip
 
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2020-08-20 20:04
DKT

Registered: Aug 2004
Posts: 99
You never choose wrong with Isildur's choices ;)
BTW It's fun to see hyenas pick at Laxity's work and tear it apart in all ways ;)
2020-08-20 21:52
Mixer

Registered: Apr 2008
Posts: 452
UI scaling, plz?
2020-08-20 22:55
Isildur

Registered: Sep 2006
Posts: 275
Quote: UI scaling, plz?

+1
2020-08-21 22:57
Laxity

Registered: Aug 2005
Posts: 459
Quote: I raw-tweaked a bit file "color.cpp" to set less eye burning colors.


If someone interested just replace original with these:
		m_Colors[0x00] = 0x00000000;		// Black
		m_Colors[0x01] = 0xffbdbdbd;		// White
		m_Colors[0x02] = 0xff844b40;		// Red
		m_Colors[0x03] = 0xff2f504a;		// Green
		m_Colors[0x04] = 0xff364469;		// Blue
		m_Colors[0x05] = 0xffbd9441;		// Yellow
		m_Colors[0x06] = 0xffff8080;		// Light Red
		m_Colors[0x07] = 0xff69c68b;		// Light Green
		m_Colors[0x08] = 0xff6b72a5;		// Light Blue
		m_Colors[0x09] = 0xffe7be8e;		// Light Yellow
		m_Colors[0x0a] = 0xff800000;		// Dark Red
		m_Colors[0x0b] = 0xff006000;		// Dark Green
		m_Colors[0x0c] = 0xff1e222f;		// Dark Blue
		m_Colors[0x0d] = 0xff707000;		// Dark Yellow
		m_Colors[0x0e] = 0xffc0c0c0;		// Lighter grey
		m_Colors[0x0f] = 0xff888888;		// Light grey
		m_Colors[0x10] = 0xff707070;		// Grey
		m_Colors[0x11] = 0xff25282d;		// Dark Grey
		m_Colors[0x12] = 0xff202020;		// Darker Grey
		m_Colors[0x13] = 0xff5d2323;		// Darker Red
		m_Colors[0x14] = 0xff004800;		// Darker Green
		m_Colors[0x15] = 0xff000060;		// Darker Blue
		m_Colors[0x16] = 0xff4c4c00;		// Darker Yellow


Hey buddy,

Can I steal those colors for a color scheme? Looks pretty neat?
2020-08-21 23:17
Isildur

Registered: Sep 2006
Posts: 275
Quote: Hey buddy,

Can I steal those colors for a color scheme? Looks pretty neat?


Of course :)
2020-08-22 22:53
Laxity

Registered: Aug 2005
Posts: 459
Quote: Of course :)

\o/ Thanks.. The editor now has a color scheme named Isildur.
2020-08-23 01:14
Isildur

Registered: Sep 2006
Posts: 275
Quote: \o/ Thanks.. The editor now has a color scheme named Isildur.

;)
If you have template ready I could make few more.
Btw I saw nice and clean theme by JCH on FB.
2020-08-23 08:37
JCH

Registered: Aug 2008
Posts: 200
Thanks. I based it on a 5-color palette from Coolors. I'll see if I can make some more schemes.

Maybe it's prudent to wait until the next version of SF2. It has a color scheme INI file system and you have much greater control there, including hitting a button to reload the color scheme instead of restarting SF2 each time.
2020-08-25 11:02
JCH

Registered: Aug 2008
Posts: 200
Could you post a link to the Linux binaries build again, please? Someone on Reddit has been asking for it.
2020-08-25 11:11
chatGPZ

Registered: Dec 2001
Posts: 11386
http://hitmen.c02.at/temp/SIDFactoryII_Linux_20200725.zip

(this time without debug info, so binaries are much smaller)
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