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JCH
Registered: Aug 2008 Posts: 200 |
SID Factory II
Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.
We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.
Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.
The first official BETA build: SIDFactoryII_20200604.zip |
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DKT
Registered: Aug 2004 Posts: 99 |
You never choose wrong with Isildur's choices ;)
BTW It's fun to see hyenas pick at Laxity's work and tear it apart in all ways ;) |
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Mixer
Registered: Apr 2008 Posts: 452 |
UI scaling, plz? |
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Isildur
Registered: Sep 2006 Posts: 275 |
Quote: UI scaling, plz?
+1 |
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Laxity
Registered: Aug 2005 Posts: 459 |
Quote: I raw-tweaked a bit file "color.cpp" to set less eye burning colors.
If someone interested just replace original with these:
m_Colors[0x00] = 0x00000000; // Black
m_Colors[0x01] = 0xffbdbdbd; // White
m_Colors[0x02] = 0xff844b40; // Red
m_Colors[0x03] = 0xff2f504a; // Green
m_Colors[0x04] = 0xff364469; // Blue
m_Colors[0x05] = 0xffbd9441; // Yellow
m_Colors[0x06] = 0xffff8080; // Light Red
m_Colors[0x07] = 0xff69c68b; // Light Green
m_Colors[0x08] = 0xff6b72a5; // Light Blue
m_Colors[0x09] = 0xffe7be8e; // Light Yellow
m_Colors[0x0a] = 0xff800000; // Dark Red
m_Colors[0x0b] = 0xff006000; // Dark Green
m_Colors[0x0c] = 0xff1e222f; // Dark Blue
m_Colors[0x0d] = 0xff707000; // Dark Yellow
m_Colors[0x0e] = 0xffc0c0c0; // Lighter grey
m_Colors[0x0f] = 0xff888888; // Light grey
m_Colors[0x10] = 0xff707070; // Grey
m_Colors[0x11] = 0xff25282d; // Dark Grey
m_Colors[0x12] = 0xff202020; // Darker Grey
m_Colors[0x13] = 0xff5d2323; // Darker Red
m_Colors[0x14] = 0xff004800; // Darker Green
m_Colors[0x15] = 0xff000060; // Darker Blue
m_Colors[0x16] = 0xff4c4c00; // Darker Yellow
Hey buddy,
Can I steal those colors for a color scheme? Looks pretty neat? |
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Isildur
Registered: Sep 2006 Posts: 275 |
Quote: Hey buddy,
Can I steal those colors for a color scheme? Looks pretty neat?
Of course :) |
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Laxity
Registered: Aug 2005 Posts: 459 |
Quote: Of course :)
\o/ Thanks.. The editor now has a color scheme named Isildur. |
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Isildur
Registered: Sep 2006 Posts: 275 |
Quote: \o/ Thanks.. The editor now has a color scheme named Isildur.
;)
If you have template ready I could make few more.
Btw I saw nice and clean theme by JCH on FB. |
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JCH
Registered: Aug 2008 Posts: 200 |
Thanks. I based it on a 5-color palette from Coolors. I'll see if I can make some more schemes.
Maybe it's prudent to wait until the next version of SF2. It has a color scheme INI file system and you have much greater control there, including hitting a button to reload the color scheme instead of restarting SF2 each time. |
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JCH
Registered: Aug 2008 Posts: 200 |
Could you post a link to the Linux binaries build again, please? Someone on Reddit has been asking for it. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
http://hitmen.c02.at/temp/SIDFactoryII_Linux_20200725.zip
(this time without debug info, so binaries are much smaller) |
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