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Forums > CSDb Discussions > What is a "crack"?
2012-03-03 17:18
Didi

Registered: Nov 2011
Posts: 486
What is a "crack"?

In the release On the Farm III +8FD there started a discussion about what is a "crack". In CSDb rules a crack is defined as an unauthorized modification. In other scenes this would be called a "hack" or a "mod".

I hardly remember any games since 1994 which really needed to remove a protection, so most "crackers" started to use different clauses to declare their work, e.g. "raped" or something like this. But there also should be made a difference between linking an intro or training a game and other improvements like highscore-savers, bugfixes, improved packing and loading routines, etc. Crack might not be the correct name for it but what else to call it?

 
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2012-03-04 13:10
Achim
Account closed

Registered: Jan 2010
Posts: 28
I just read the old posts and pissed myself laughing. Fair enough. I can understand why the csdb staff can't hear it anymore.

Here are two more suggestions, just to annoy you (hehe):
1) "32k game", found 12 entries. why not delete that category? Makes it easier for all of us.
2) There're credits for almost anything one can think of. But where is "sound effects"? (well, this is a serious suggestion)

But who am I? I'm a non-wares scener and a newbie. So I better keep my mouth shut. I'm a good boy. I always do what I'm told.
2012-03-04 21:32
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Achim, you forgot to demand credits subject 'Rasters'.

Seriously... what Celtic said.
2012-03-04 23:00
TheRyk

Registered: Mar 2009
Posts: 2219
I'm still dreaming of a single-sided fastloaded Skate or Die which not freezes in multiplayer mode.

BTT: Back to work, coders, crackers, gfxians, musicians and whatsoever, more releases, less inch pinching ;)
2012-03-05 08:53
Conrad

Registered: Nov 2006
Posts: 847
Look, just rant about your problems on the definition of "crack" in the next scrolltext you write in your intro. These days I just seem to be reading lame poetry! ;) ;)
2012-03-05 12:10
jailbird

Registered: Dec 2001
Posts: 1578
And while we're at stupid labels, someone please explain to me what the friggin holy shit is a "fullscreen graphician"?!? I keep asking this question literally for years here, and none of the admins care to respond or do a flying fuck about it. *sigh*
2012-03-05 12:21
enthusi

Registered: May 2004
Posts: 677
People not just doing charsets/logos.
2012-03-05 13:22
Skate

Registered: Jul 2003
Posts: 494
Since I'm not a cracker and i don't know much about cracking, i have a serious question on this subject.

How many commercial games back in the days had a real protection (in percantage)? It includes copy protection, trainer protection, hidden "is original?" checks, timers etc. etc. Of course i'm not asking for an accurate answer, just an average percentage.

I know there were some companies like Ocean who made crackers' life really harder but i'm not sure if all Ocean and other big brand company games had those protections. And what about the rest of the games released by smaller companies or people?
2012-03-05 13:39
jailbird

Registered: Dec 2001
Posts: 1578
Quote: People not just doing charsets/logos.

Yep, that would be fine with me if we'd also have a "charset/logo graphician" category. And who are those graphicians who are doing just charsets/logos anyway?

Edit: by the same logic, why aren't coders separated into vector coders, plasma coders, scroll coders, etc?
2012-03-05 14:48
TheRyk

Registered: Mar 2009
Posts: 2219
brilliant idea, the prollcoders not to forget!

And how about 6581 and 8580 musicians, SFX musicians, music musicians, club mix musicians...

scnr

edit: FFFFUUUU!
2012-03-05 15:03
Achim
Account closed

Registered: Jan 2010
Posts: 28
@skate: That's an interesting question. Afaik cracking is hardly documented anyway. On codebase there're a few docs (haven't read them yet), of course. But some oldschool crackers should really add some custom articles.

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