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Forums > C64 Pixeling > Double Screen Compo Voting
2011-05-08 15:10
v3to

Registered: Feb 2005
Posts: 150
Double Screen Compo Voting

Okay - all entries are in and it is time for voting.

Take your time and check the pictures properly. If you like to check it on a C64, I'd recommend to turn off the volume, because music tends to alter atmosphere. Now here come the rules:

---
CHOOSE 3 FAVORITES - NO MORE - NO LESS
SEND YOUR CHOICE VIA PM TO ENTHUSI OR ME
OR BY MAIL TO << COMPO[AT SPAMSUCKS]C64PIXELS[DOT]COM >>
PLEASE DO NOT FORGET YOUR HANDLE/GROUP OR NAME
---

Deadline for voting is June 7th 2011 (know it is a long term but c64pixels-visitors are watching random)

Good luck to all contestants !


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Looking Outward by Celtic, code by Zielok
Additional content according compo rules: Music
Format: MultiColor


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Monroe 6569 by Diggr
Format: Charmode


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Asteroidmine by Grass, code by Cruzer
Format: MultiColor


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The Raven by Dane
Additional content according compo rules: Dark red and dark grey are laced
Format: MultiColor


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CARGO by Twoflower, code by Cruzer
Additional content according compo rules: Music
Picture format: MultiColor, 4-colors, Colorscheme is matching Charmode


---
A Kind of Magic by Yazoo, code by Axis
Additional content according compo rules: Music, scrolltext (can be disabled by pressing spacebar)
Picture format: MultiColor
 
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2011-05-17 23:41
PAL

Registered: Mar 2009
Posts: 271
why? let us be true to the scene and just let it be there and then... the best rippers or original artists get the most out of it in a way... if you get away with it it is an achevement on its own... ha ha... LOL! I still think the gollum is one of the best c64 images I have ever seen and want it not to be in the looser category in a way... I just find it that great!

I also find hammerfist to be one of my absolute fav on the c64, it were done from another source, I do not mind, for me the hammerfist image is the c64 one! Also one of the best for me...
2011-05-18 05:50
lemming

Registered: Oct 2009
Posts: 44
Dane wrote:
>Don't worry, I don't plan to enter any more competitions
>ever again I think.

Right, that's just how much fun and constructive it is when "true artists" start demanding others to explain themselves about something they've worked on hours, days, weeks, months.. and suspecting their techniques or just generally putting their work down as "boring and pointless" if there's eventually nothing else to complain about.

I suppose certain people are happy now. I certainly am not :(
2011-05-18 07:00
ptoing

Registered: Sep 2005
Posts: 271
Wow, some serious discussion going on in here.

I pretty much agree with Mermaid on this because if you just copy (in any way) a picture you are reducing yourself to a xerox machine with a human brain but you are not being original.

The thing is that when copying something someone else made you are copying the composition, the colours (if possible) and get a good result without necessarily having even a fragment of the skill of the original artist.

This means you are competing with content that might be very good in both composition, general execution and even motif but none of those are because you are skilled, it is because the original artist is.

So this makes it pretty much ver unfair imo towards other people who are entering a compo with original art but who might be less skilled than an industry professional someone else might be copying from. This is just sad, especially if the copier does this to get some kind of gratification. It's like showing someone a photo taken from the top of a large mountain saying you climbed up there and took it when in fact you did not.

Of course it is a bit different if you state what you copied from, but the problem here is that most sceners do not care (especially not at parties where most who vote are drunk anyway)

Comparing copying stuff from other artists to what Vermeer and other artists might have done is also a pretty bad analogy. Vermeer and those other dudes still used their own sources, they posed their models they set up their scenes, they made their own compositions, they thought about the subject matter and what they wanted to convey with it. I would venture a guess that most demosceners who copy stuff just think, "This is a cool looking picture, the other dudes will love it, so I will copy it" or perhaps "These colours would be easy to transfer to the C64 palette, good copy material"

Without wanting to sound whiny, these kinda circumstances are why I do not feel to enter a compo again when I have to compete against copies and the majority of the audience does not even care or does not have the enough knowledge about art or pixelling to be really able to care.

The main problem is that a big part of the demoscene is about the childish notion to wow everyone by any means not caring about any kind of integrity. I can see why this would be something that teenagers would do to get gratification and shoulderpats from their peers, but seeing grownups still doing the same things after more than 15 years or so is sad.
2011-05-18 08:34
Frantic

Registered: Mar 2003
Posts: 1641
EDIT: Second thought.. better not enter crappy discussions like this. :)
2011-05-18 09:04
Hein

Registered: Apr 2004
Posts: 939
The motivation for doing a copy can be to wow the scene, but I think this motivation tells something about the artist. Same as the motivation to do an original piece. In my opinion, both motivations are valid to compete in the same competition. One wants to win maybe, other wants to show originality.

Same goes with music competitions, there are house tracks and random noise tracks. Both are valid to compete, no complaints during voting and the house track is likely to score higher.
2011-05-18 09:44
STE'86

Registered: Jul 2009
Posts: 274
I would ask the question on here that, should the competitions be limited to "original" art, would we actually get "the Best" or would we just get compos full of cutesy cartoons, surreal objects and colour explosions? I don't remember seeing any "Roger Deans" doing c64 art recently tbh.

Steve


2011-05-18 10:06
ptoing

Registered: Sep 2005
Posts: 271
I think in a normal graphics competition that is not specifically a "copy-compo" or something you should try to do the best YOU can, not the best someone else can do.
2011-05-18 10:23
hedning

Registered: Mar 2009
Posts: 4702
Hmm... The discussion above is interesting in many ways, and I think that one problem is how we, talented, gifted and intelligent beings, relate to the concept of "art". Richard Wollheim states in "Art and its Objects" (1980) that art is "one of the most elusive of the traditional problems of human culture", and the discussion may go on forever if we do not understand that we all have different views on that subject.

Maybe anyone else have thoughts about the history of scene graphics? From that history we may be able to point out the main lines that may define what we mean with what we are doing. I would love to discuss that. We already have over 20 years of history. I would be shocked if we were unable to define why and what we are doing at compos.

And again: I did not init this discussion trying to stop Dane or anyone else from doing what they love to do. I am just pointing out the problem of judging the quality of pictures and skill of artists in a compo, if they by definition have two different principle origins.

I believe that compos through history were organized to promote originality and technical skill (the scene is obsessed by elite thinking, and competition, as we all know - that's a main part of the fun), and should also keep on doing that. Am i right?
2011-05-18 10:25
STE'86

Registered: Jul 2009
Posts: 274
and if you don't give your audience what THEY want to see you create apathy and all your competition entries are a waste of time.

and it seems to me that the "audience" on here would rather see a mixture of original items AND sharply executed copies.

i would say yet again...

artists should not dictate the nature of future competitions. The voters should.

Steve
2011-05-18 10:36
v3to

Registered: Feb 2005
Posts: 150
hm. i think it is better for me to quit all scene activities for a while. i cannot stand this unreasonable slugfest anymore. imo it was always the major opportunity of the c64 scene for people doing what they want to do. it is no professional department and i am sure that requesting too much control does no favor in this case. see ya.
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