Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Pixeling > Graphics from the Magnetic Scrolls games?
2010-06-18 17:15
Twoflower

Registered: Jan 2002
Posts: 436
Graphics from the Magnetic Scrolls games?

Do any of you folks know of demos containing the images from the Magnetic Scrolls titles - The Pawn, Guild of Thieves, Jinxter, Myth, Corruption and Fish? I seem to remember a demo containing all the images from The Pawn, but I can't seem to locate it.

Whatever the case is, those images are very impressionistic and some of them are really well-pixeled and deserves to be preserved in another media than those games.

 
... 24 posts hidden. Click here to view all posts....
 
2010-07-12 09:07
Merman

Registered: Dec 2002
Posts: 140
Retro Gamer issue 78 has a feature on Magnetic Scrolls and mentions artist Geoff Quilley, but there are sadly no technical details on how the graphics were done.

My best guess has always been some way of wiring the outlines/structure of the original 16-bit artwork over to the C64 and then hand-filling/adjusting. There are some very good static screens. (And the small "cameo" viewing option was probably done with sprites).
2010-07-12 09:58
TPM

Registered: Jan 2004
Posts: 110
this screen looks like a rather bad conversion..

2010-07-12 11:11
STE'86
Account closed

Registered: Jul 2009
Posts: 274
well, i have never seen any of these except The Pawn.

but i will stake money on there being no wiring whatsoever on that.I think u overestimate the tools we had at the time :). its not worth the bother, you could do it faster and better, drawing it from scratch by eye.

and Bob did make a damned fine job of it.

Steve
2010-07-12 16:25
v3to

Registered: Feb 2005
Posts: 150
tpm: watching the pic gives me the impression that the screen somehow reached the game in an unfinished status (background with no detail ?!). btw the color palette shown in that screenshot is quite bad. light red is not that bright on a c64 compared to the grey shades.

nethertheless i assume that some artists at magnetic scrolls used their atari tools to reduce the resolution to double pixels, set up a 8x8 grid layer and copied them block per block. that would explain some weird clashes especially in the jinxter artworks.
2010-07-12 17:13
STE'86
Account closed

Registered: Jul 2009
Posts: 274
ST neochrome would let u do double pixel mode (it was what i used to do amstrad stuff with on the rare occasion i was involved with that machine)

nothing at the time on the open market would mimic the weird way a c64 bitmap works tho :)

hence the crap attributes. but then against that u have to set the cost of getting a top artist to redraw it all on c64.

i bet the pawn cost them alot more than they anticipated and if the sales figures werent what they needed to be then costs would have been cut for the next ones.

Steve
2010-07-12 21:01
PAL

Registered: Mar 2009
Posts: 310
STE'86: Cool to see that you post stuff about the old crafted images you and others did at that time... I really feel it is so cool... because it were all worth while what you and others did back then then... even for you guys... it is so fun and splendid that... I really thought alot, hey I can do that too, but I just needs the right mindset to do it, and now I have run my own company for 13years and have been living quite good from my craft during the last 18 years... cool, you were one of my biggest heroes back then... and bob, wonderful bob...

I learnt to paint on the c64 by a friend of mine and I think thet pixeled patterns and all this really changed my life...

Your PAL

2010-07-12 21:28
PAL

Registered: Mar 2009
Posts: 310
I really think the c64 graphics are about beeing true to the basic formats like koala and so on... Those images with double pixels are just awsome in style and are all unique...
2010-07-14 09:55
Merman

Registered: Dec 2002
Posts: 140
STE: it's the fact that the C64 pictures are PERFECTLY in proportion to the Amiga ones that makes me think they were wired, or at least outlines/building blocks.
2010-07-14 11:06
v3to

Registered: Feb 2005
Posts: 150
Quoting STE'86
nothing at the time on the open market would mimic the weird way a c64 bitmap works tho :)


not sure about that. 4-color-reduction, setting colors manually in koala painter... color adjustments for paint magic files was one the first things i had to do for coders.


look at the woman's dress front right for example or the artefacts around the poles, the hands from the front left male.
2010-07-14 13:47
saehn
Account closed

Registered: Apr 2006
Posts: 44
I don't think they wired from the AtariST/Amiga versions (at least not on Jinxter), but there definitely was some wiring going on. This shows the same screen on C64 then Amstrad CPC then Amiga:



I compared the Amiga Pawn's opening forest screen and it's completely different from the one on the C64.
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Tom-Cat/Nostalgia
AlexC
rime/Fancy Rats
Hok/Remember
Airwolf/F4CG
REBEL 1/HF
RaveGuru/Booze Design
iceout/Avatar/HF
Guests online: 309
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.7)
2 Black Beard  (9.2)
3 Baracuda  (9.2)
4 hedning  (9.1)
5 Irata  (8.8)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.037 sec.