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Forums > C64 Composing > The worst music editors?
2006-06-18 11:27
Bamu®
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Registered: May 2005
Posts: 1332
The worst music editors?

Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.)
 
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2006-06-19 12:54
Bamu®
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Registered: May 2005
Posts: 1332
cadaver wrote."(and for accurate siddump-recomposing activity, you need an "editor" -type program anyway, one with precise duration control)"

IMHO, GT2 is accurate enough for "siddump-recomposing". At least my newest version of PHOBOS is extremely close. :))))
2006-06-19 13:29
_V_
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Registered: Jan 2002
Posts: 124
RoMuzak, an editor I used for a while.

The editor itself was okay, but the instruments you can create with it are extremely limited and not of good quality - the tune follows suit.

At least you could do some decent tunes with Future Composer - not so with RoMuzak. The best I ever heard from that editor are some tunes by Thomas Detert (Cop Shocker) and Stefan Hartwig (Ultimate Intro Studio, Yawn_Loader), but even those aren't that great compared with their later work (in the X-Ample editor, for instance). Also, like Future Composer, RoMuzak tunes have a very typical sound, which makes them easy to recognise.
2006-06-19 13:43
chatGPZ

Registered: Dec 2001
Posts: 11386
i always liked the x-ample editor (and even more the modded version from sonic/sds)... the option to dump the whole tune as source so you can handoptimize it rox :)
2006-06-19 15:25
Soren

Registered: Dec 2001
Posts: 547
Power Music Editor is also pretty crappy, and uses way too much rastertime.

Speaking of vibrato... you can still do superb vibrato routines that calculated the depth in realtime, without any lookup tables... I found a way to get a bit around the limitation of only having $10 different depths (theoretically), as sometimes I think that is a bit too limited... the solution is simple and doesn't "cost" many more cycles. ;-)
I'd only use non-calculated vibrato for costum made tunes in the future, as I am quite tired of having to do lots of vibrato-programs to use for a piece of lead.
2006-06-20 08:06
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: It's possible to make a better driver for any editor, i have an (unreleased) version of Future Composer with a driver that Odie/Cosine wrote into it f'example.

@T.M.R ... and do you plan to RELEASE that version of future composer? :)
2006-06-20 13:39
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: @T.M.R ... and do you plan to RELEASE that version of future composer? :)

Nope, mostly because the driver was never quite finished, has some crashing issues with the editor and no relocator so it's not much use to anyone and not up to our usual quality threshold.
2006-07-23 11:53
Bamu®
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Registered: May 2005
Posts: 1332
What's about Cybertracker? :D
2006-12-26 23:32
MiK
Account closed

Registered: Dec 2006
Posts: 10
Quote: Power Music Editor is also pretty crappy, and uses way too much rastertime.

Speaking of vibrato... you can still do superb vibrato routines that calculated the depth in realtime, without any lookup tables... I found a way to get a bit around the limitation of only having $10 different depths (theoretically), as sometimes I think that is a bit too limited... the solution is simple and doesn't "cost" many more cycles. ;-)
I'd only use non-calculated vibrato for costum made tunes in the future, as I am quite tired of having to do lots of vibrato-programs to use for a piece of lead.


I was young and needed the money :) But the raster time usage was average that time. The editor was too technical, that's true. Didn't have much clue of music that time. Today it's a bit different, as i'm developing an analog systh including its firmware.
2006-12-27 17:54
Twoflower

Registered: Jan 2002
Posts: 434
My vote for a the crappiest music-editor goes to Future Composer. No editor have ever crashed to me in the same rate as that one. JCH is bad and has a good chance of crashing at times, but Future Composer is the unbeatable #1 in that event. From a pure user perspective, Voicetracker sucks pretty bad too. I could never understand how people could use that interface instead of Music Assembler or Music Mixer (which both are pretty alike, both editor and playerwise).
2006-12-27 20:26
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Worst crap i tried is Commodore Music Maker
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