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Six
Registered: Apr 2002 Posts: 289 |
Are you a Crossdev-er???
I post this message mostly because I have just finished coding a crossdev util (PC C64 Bitmap Editor), but just as much because I'm wondering how many other cross-development
fans there are out there. Below follows a list of "you might be an American lamer if" stuff....
If you love developing stuff for the C64, but love to do it on another machine, then stand and be counted, eh... If cadaver's your hero, speak up. If you've ever spent a weeks pay on a new PC to run VICE and goattracker, let's hear about it. If you spend more time in VICE than in Windows, or think that the last twenty years of development in the field of computer technology served the sole purpose of giving you a hard drive on which to organize your SID music, then shout out, eh...
I can't be the only one who sees the value of a PC as a slave terminal for a C64 setup, useful only in terms of how it services your C64 rig, so let's prove it!
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White Flame
Registered: Sep 2002 Posts: 136 |
Quote: Coding demos on CCS?
Blasphemy i say! ;)
100% pure C64 here, using the TurboAsm.
On my desk there's a 128D, under the desk there's a dos-oriented 486 with the sole purpose of being an HD for the 64.
Xdevelopment sux, emus suck even more
Raven/64Ever
Let's see, with cross-dev, I get:
- Greater than 40x25 visible edit space
- Multiple visible edit windows open at once
- More responsive system
- Save, compile, link, crunch, run in under 1 second
- Practically no chance of running out of drive space
- No 16-char filename limit
- Drop my symbol tables into VICE so I can debug with labels intact
- Write utilities in 32bit C++ with (practically) no memory restrictions :)
etc etc etc
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yago
Registered: May 2002 Posts: 333 |
Quote: Let's see, with cross-dev, I get:
- Greater than 40x25 visible edit space
- Multiple visible edit windows open at once
- More responsive system
- Save, compile, link, crunch, run in under 1 second
- Practically no chance of running out of drive space
- No 16-char filename limit
- Drop my symbol tables into VICE so I can debug with labels intact
- Write utilities in 32bit C++ with (practically) no memory restrictions :)
etc etc etc
Cross-devving is very nice for BIG Projects.
But for the actual Testing/Designing, a small Basic-Prg
running on a real C64 and controlling the Effect is more
responsive then "pure" xdev.
Another very good thing with crossdevelopment are
Makefiles. I never found a similar thing for the c64.
BTW, if you can crunch under 1 second, you are not using
exomizer :-)
Zed Yago
--
If everything is worth money
money is worth nothing |
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HackZ0id Account closed
Registered: Sep 2002 Posts: 6 |
I'm crossdev-ing almost all the time, using vice, 65cm, as65, SuSHi and .BAT make-scripts. The only things I do in TASM on a real C64 is prototypes or what would be called "proof of concept" in the corporate world.
You can easily maintain and build all parts of a demo this way, and a bugfix in a central library-function is compiled into all parts at the same time to.
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algorithm
Registered: May 2002 Posts: 705 |
There is nothing wrong with Cross developing demos/games.
Game programmers have been doing this for decades.
I agree that it was not such a good idea a few years back, but one important thing to consider is that C64 emulators are now extremely accurate and cycle exact featuring even 'tv emulation' for that authentic feel.
I suppose it is down to taste and what you are used to. but would you rather wait hours to crunch one c64 prog or convert data or do it all in less than a second?
I've released a CrossDevelopment GFX App known as BMP2MCI which basically converts a truecolor image to a 320x200x16 multicolor interlace image which can be saved out as raw c64 data.
Features high quality floyd steinberg dither as well as C64 interlaced emulation preview!
download it from.
www.thealgorithm.btinternet.co.uk/bmp2mciv1.zip
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Zeitgeist Account closed
Registered: Dec 2001 Posts: 22 |
Yeah, all nice ... but tell me: Am I completely stupid and missed it or where can we benefit from your bitmap editor then :-) ? I'd love to see a nice editing tool somewhen. |
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algorithm
Registered: May 2002 Posts: 705 |
Hmmm... Seems like most people don't read..
This program is a converter. Nothing more, nothing less. Have I ever mentioned that it is an editor??
BTW V2 is released with more dithering algorithms as well as the ability to save as a C64 executable.
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Steppe
Registered: Jan 2002 Posts: 1510 |
Now here it begins to sound interesting even for dummies like me! ;D
By the way, I tried it out and the results are very nice! I'm looking forward to the FLI converter. |
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algorithm
Registered: May 2002 Posts: 705 |
BMP2MCI V2 has been released!!!
New Features
New Dithering modes (Stucki, Jarvis)
Save as Executable (Saves data as self running .prg)
Color tones
Download it from
http://www.thealgorithm.btinternet.co.uk/bmp2mciv2.zip
IFLI Converter coming soon.... |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Works surprisingly well, good work! |
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Stryyker
Registered: Dec 2001 Posts: 468 |
Algo is from UK? Unusual way for a Brit to spell colour :) |
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