| |
jailbird
Registered: Dec 2001 Posts: 1578 |
VICE bug (?) - Screen not refreshing on secondary monitor
I have this issue with the screen not refreshing on the secondary monitor. Is it a known bug? Is there a solution? |
|
... 14 posts hidden. Click here to view all posts.... |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Quote: wtf is 800x600 required for ? why cant it render a proper screen in a default resolution ?
wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P |
| |
chatGPZ
Registered: Dec 2001 Posts: 11360 |
Quote:unless you`re tormenting your eyes with a cathode ray tube display,switching to a lower resolution than the native one for your LCD results in ugly artifacts anyway.
and? ofcourse you CAN use the native resolution of your display?
Quote:and why is free scaling being introduced to WinVice then ?
thats just a side effect of hardware accelerated scaling, which allows free scaling without any extra programming (and no cpu overhead). |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
800x600, double size, pal, odd lines phase 1.0, odd lines offset 1.5. |
| |
assiduous Account closed
Registered: Jun 2007 Posts: 343 |
Quote:wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P
no. 800x600 is LESS than i want to use if you didnt get my question.
btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".
Quote:and? ofcourse you CAN use the native resolution of your display?
yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:) |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Quote: Quote:wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P
no. 800x600 is LESS than i want to use if you didnt get my question.
btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".
Quote:and? ofcourse you CAN use the native resolution of your display?
yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:)
maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.
|
| |
Jetboy
Registered: Jul 2006 Posts: 299 |
Quote: maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.
Isn't it obvious?
But i don't feel like explaing for people with that attitude. But wait... half scene has that attitude! So what? Screw them all! |
| |
algorithm
Registered: May 2002 Posts: 705 |
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display
You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic
Yes. 800x600 seems a good resolution to use on a CRT
If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges. |
| |
algorithm
Registered: May 2002 Posts: 705 |
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display
You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic
Yes. 800x600 seems a good resolution to use on a CRT
If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges. |
| |
Rubi Account closed
Registered: Apr 2002 Posts: 48 |
I have implemented a DirectX9 driver with free window scaling and real fullscreen. And secondary monitor should also work.
If you can compile Win32 binary, you can checkout at sf and have a try (be warned that there are some sound driver issues in the trunk right now that I'm writing this message). |
| |
Conjuror
Registered: Aug 2004 Posts: 168 |
Any time frame for a release of the driver & secondard monitor fix? I have the same problem with multiple monitors on xp and now windows 7. Also on 7 the screens go blank as vice starts up
Thanks. |
Previous - 1 | 2 | 3 - Next |