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The Shadow
Registered: Oct 2007 Posts: 304 |
New games from The Scene
There is so much incredible talent within The Scene. We can bring back much of the feel of how it once was by restoring the flow of games. There are enough people in The Scene to create a huge flow of awesome games. Protovision is already working on the path. That talent can be augmented with the emergence of more game development groups. People around would enjoy a fresh supply of new games. With modern techniques, new games will be as cool as those from Thalamus, Sega and Ocean. Most demo groups are capable of creating games. |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I am very (VERY) slowly making a conversion of MOTAS for c64, although maybe not all 20 levels I would be happy if I could make the first few levels. Technically I'm convinced it should be possible to convert the first few levels, but maybe some things have to be worked out to squeeze in the more complex levels. Being a very noobish assembler coder progress is very slow and I still have to implement some basic functionality like hot spots, loading/saving and some other stuff. An arcade like game would be much easier but maybe a 3 level adventure game is a nice start. However don't expect anything soon as it's a project for fun and being the only person coding on it also doesn't help. Of course some people help me with suggestions, code snippets and things like that but I already get a tear in my eye of happiness if I have a fading text on screen.
But yeah, I hope more people start doing games. I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it, rather see those people making some contribution of the games themselves.
Well I'm still thinking for the best way to implement hotspots :D |
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Mix256 Account closed
Registered: Dec 2008 Posts: 26 |
Quoting LOGAN...I already get a tear in my eye of happiness if I have a fading text on screen.
Same here.
And each time my main character stops at a blocking character on screen, I just stare at it and smile for minutes.
True pleasure! :)
And yes, I want more games from the scene as well. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
then do it properly: form a game development group |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quote:I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it
Not doing so would be against the nature of DA SCENE
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Soren
Registered: Dec 2001 Posts: 547 |
I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-) |
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NoRi
Registered: Oct 2004 Posts: 24 |
he he Interesting thread and reading.
@Jeff : Do you really think there's a David Crane at every corner of the 64's street ? ;)
-But It doesn't mean that I wouldn't appreciate to see more Joe Gunn or Fortress of Nazrod games coming up (even if I'm fucking not able of the half)-. |
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Linus
Registered: Jun 2004 Posts: 639 |
What the grumpy old danish man leaving pics of his hairy ass everywhere said. |
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v3to
Registered: Feb 2005 Posts: 150 |
Hm... I would love to revive some original concepts from my Bonespark days. But Enforcer 2 has to be finished first... |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Jon Wells is working on a C64 version of the ZX Spectrum game, The Wild Bunch:
http://www.gamesplaygames.co.uk/thewildbunch/
As a port is looking good, with an extra dash of colour here and there. The main street scene could use some improving, although I guess John Wells wants to stay faithful to the original |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Well I think many games could need some graphical polishing as some released do look like like games from 1982. Now I'm not saying my MOTAS graphics look like 2010 art but some games go back from development teams to 1 person 'teams'.
I still hope there will be some sort of SVN hosting for c64 games to have devs working together on one project. |
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