Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #212349 : VICE 3.6
2021-12-25 12:46
Compyx

Registered: Jan 2005
Posts: 631
Release id #212349 : VICE 3.6

Since there are some questions in the comments section of VICE 3.6, I figured it would be better use the forum for any questions.

So to start things off:

Quoting The Human Code Machine
But how can I save the monitor window position on GTK3 Vice Windows x64? After exiting it always opens the same small window.


Currently you can't, window resizing/repositioning support is different across OSes/WMs, so making this work properly for all configurations may never work. That said, I'm working on a "fix" to make it at least work on some systems.
 
... 65 posts hidden. Click here to view all posts....
 
2021-12-26 21:36
JackAsser

Registered: Jun 2002
Posts: 1994
Quote: @Jackasser: Yes, what Krill says. This changed in one of the more recent versions. I had the same problem at first.

Thanks, that worked!
2021-12-27 14:19
Jammer

Registered: Nov 2002
Posts: 1292
GTK Vice 3.6 starts with disabled sound output regardless of saved settings. Any idea why? 3.5 didn't manifest anything like this.
2021-12-27 14:45
Compyx

Registered: Jan 2005
Posts: 631
Might have something to do with the audio code disabling sound on buffer underruns when the buffer size and fragment size are too 'tight', I think on MacOS these settings are even tighter than on Windows/Unix.
So you could try to increase these settings, especially the buffer size, save settings and try running the emu again.

Edit: make sure you've re-enabled sound in the UI before saving.
2021-12-27 20:56
Dr.Science

Registered: Oct 2011
Posts: 39
Same sound issue as Jammer here also with GTK Vice 3.6 (Win11).
2021-12-27 22:11
chatGPZ

Registered: Dec 2001
Posts: 11148
please try latest build from here: https://github.com/VICE-Team/svn-mirror/releases and see if the sound problem is gone
2021-12-27 23:26
Jammer

Registered: Nov 2002
Posts: 1292
I can confirm that 64bit build 3.6.0 r41424 (Win 10) got rid of aforementioned sound issue.
2021-12-27 23:28
chatGPZ

Registered: Dec 2001
Posts: 11148
great!

now go to sound settings, set fragment size to smallest, and buffer to something like 3ms (or less!). i cant believe how small the latency can be now - even on my 8 year old box
2021-12-27 23:32
Jammer

Registered: Nov 2002
Posts: 1292
With dx driver and smallest fragment size I can go down to 11ms of latency.
2021-12-27 23:52
chatGPZ

Registered: Dec 2001
Posts: 11148
yeah, i just learned that this 1ms isnt quite what i thought due to how the linux sound code works right now. mea culpa :)
2021-12-28 09:39
Dr.Science

Registered: Oct 2011
Posts: 39
Thanks, sound-issue gone also here!
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Exploding Fi../Techn..
ptoing
Guests online: 125
Top Demos
1 Next Level  (9.8)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 No Bounds  (9.6)
7 Comaland 100%  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 It's More Fun to Com..  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Rainbow Connection  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Covert Bitops  (9.4)
2 Nostalgia  (9.4)
3 Oxyron  (9.3)
4 Booze Design  (9.3)
5 Crest  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Lft  (9.8)
4 Crossbow  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.274 sec.