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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-25 04:23
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: (sings)

My balls are bigger than your balls
weeeeeeeeeeeee
my balls are bigger than your balls
weeeeeeeeeeeee
my balls are bigger than your balls
weeeeeeeeeeeee
but my cock is kinda short
weeeeeeeeeeeee


my balls... my balls my balls my balls... my lovely manly balls.... check 'em out.
2005-12-25 10:37
Scout

Registered: Dec 2002
Posts: 1570
Suck on my chocolate salted balls.
Put em in your mouth, and suck em!
Suck on my chocolate salted balls,
there packed full of goodness, high on fiber.
Suck on my balls.
2005-12-26 14:46
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Hey, look! [Changing subject before hurts self laughing] There's a new ori of Balloonacy 2 with a bugfix!!1one
2005-12-26 15:18
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: Hey, look! [Changing subject before hurts self laughing] There's a new ori of Balloonacy 2 with a bugfix!!1one

I think I prefered the balls...
2005-12-26 17:15
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I think I prefered the balls...

Possibly, but i needed a rest from the laughing - i'm poorly okay?! =-)
2005-12-26 22:11
Fungus

Registered: Sep 2002
Posts: 680
Weee richard is a recracker now, weeeeeeee, and hooray for bangbus!!!
2005-12-27 17:37
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
c64 game coders are lazy these days. I kinda get the impression that they do some code, get a sprite moving via joystick and add some collision and do all the graphics themselves and call it a game or sorts. Instead of the game being written around a design, the game gets built around what ever code came about at the time while the coder was messing around in a spare 5 minutes he had. That's my take :)
2005-12-27 18:40
Richard

Registered: Dec 2001
Posts: 621
Quote: Weee richard is a recracker now, weeeeeeee, and hooray for bangbus!!!


Nope :o))
2005-12-28 01:24
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: c64 game coders are lazy these days. I kinda get the impression that they do some code, get a sprite moving via joystick and add some collision and do all the graphics themselves and call it a game or sorts. Instead of the game being written around a design, the game gets built around what ever code came about at the time while the coder was messing around in a spare 5 minutes he had. That's my take :)

The thing is, that has always been absolutely true in 90% of cases - beacuse building up a team is hard, and having all of the team pull their weight is also hard - even more so these days.
2005-12-28 01:32
Fungus

Registered: Sep 2002
Posts: 680
Alih: I agree.

Some people however can do it all themselves, and they do. Which is a nice thing... too bad I can't. I can only draw bad looking early 80's gfx and only play music on my guitar or bass... so :)

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