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Didi
Registered: Nov 2011 Posts: 488 |
Event id #2286 : Intro Creation Competition 2014
After the success of last year's Intro Creation Competion, I want to continue and maybe we can even top last year.
After the big X party and while it is getting colder outside, you may have some sparetime to create something for it. ;)
Competition runs from October 28th until December 27th, 2014. So you have 2 months to deliver your creations. This should be enough for an intro.
As comment editing is still disabled, please use this thread for questions, discussion and everything else concerning this competition.
THE RULES:
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is December 27th, 2014 at 23:59:59 (11:59:59 pm) CET.
Voting closes one week later at January 3rd, 2015 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win. |
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chatGPZ
Registered: Dec 2001 Posts: 11387 |
what bitbreaker said |
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spider-j
Registered: Oct 2004 Posts: 498 |
I even think 16k are far too much to be a good challenge. I'd prefer 8k max. Especially if you really want to use the intro later in a release. |
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chatGPZ
Registered: Dec 2001 Posts: 11387 |
indeed, 16k is HUGE for a crack intro.... also pal/ntsc fix should be a must, IMHO. |
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Roysterini Account closed
Registered: Dec 2013 Posts: 13 |
If Pal/NTSC is a 'must' then I think I'll give it a miss.
Dunno much about that. |
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Kristian
Registered: Apr 2002 Posts: 126 |
Where does it say this is a crack intro competition? |
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Didi
Registered: Nov 2011 Posts: 488 |
Intros are mostly used for cracks on C64 but this one is not especially for crack intros. |
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alwyz
Registered: Dec 2011 Posts: 32 |
Does a logo have to be "graphics" / char/font or can it be a combo of other ideas / sprites etc to be considered? |
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Kristian
Registered: Apr 2002 Posts: 126 |
Quote: Intros are mostly used for cracks on C64 but this one is not especially for crack intros.
Nowadays. Atleast the regular intro. Back in the days intros for demos was just as normal. Ok, maybe not in the same quantity, but almost every demo had an intro. |
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Wisdom
Registered: Dec 2001 Posts: 90 |
Music packs, graphics collections and diskmags had intros as well. |
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Mace
Registered: May 2002 Posts: 1799 |
I haven't done any PAL/NTSC stuff either, but this would be a nice one to start with. |
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