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Forums > C64 Productions > Wired Demo?
2002-05-13 23:10
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Wired Demo?

Hello.

I'm thinking of making a new demo with a 20th Anniversary theme for the Commodore 64. (1982-2002)

I wonder if it's 'taboo' in the C64 demo scene to use wired graphics? (Graphics done on moderm PC platforms and converted to a suitable C64 format.) I really don't have the time to draw graphics by hand and can only cobble up some code to display some graphics, maybe do a special demo effect or two.

Oh, any recommendations for a musician? :)

Thanks,
-Todd Elliott
2002-05-13 23:27
Cupid

Registered: Jan 2002
Posts: 83
This is one of the holy wars going on in the C-64 scene. Wiring or not.

My personal point is that it is not a c-64 release when it's wired, for a demo it is ok, but not for a graphics compo.

However during the last few years the sin of the past has become a common way of filling the demo with the necessary graphics.

So my point of view is that it'd be OK for you to wire them, just don't add a tag and call it a c-64 graphic.

However, a better way would be to find a real c-64 graphician who is not too busy with other things, and, yes, GOOD LUCK in finding him or her :)

Facing the facts: Why a tribute demo when it doesn't involve the needed skill to produce it?
2002-05-14 00:46
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
One thing to remember is that even wiring takes time and skill, a badly wired picture can look a *lot* worse than a badly drawn one, the latter at least takes time if there is a lack of skill.

Demos are largely about competition, taking on wirers with more expertise is still quite daunting.

As for musicians, ask on #c-64 since there are normally a few about - if your demo is to be NTSC only, let them know 'cos it makes a difference. =-)
2002-05-14 08:25
Stryyker

Registered: Dec 2001
Posts: 468
Um, terrible wired gfx are superior to my rubbish I once tried drawing :) I don't mind as long as the same author created both (no scans/conversions).
2002-05-14 11:02
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Um, terrible wired gfx are superior to my rubbish I once tried drawing :) I don't mind as long as the same author created both (no scans/conversions).

If there is a lot of clean-up done, good wired graphics can *almost* pass as drawn images; have a look at my stuff, everything from "Lethargy" onwards contains at least some wired graphics and i've had positive graphics reviews for all of them, even fooling MAD/Padua with "Contraflow". This is why you'll never see my name on a graphics compo entry apart from the second Driven compo and that was more my trying to impress the judges by getting an FLI down to 4K.

Without that clean-up and a reasonable piece of software to wire with, the results can be appalling; try loading a photo into Godot or ConGo and letting them loose, neither does a particularly good job of it and even my own convertor produces a better output in greyscales and it took me an hour to write in Blitz BASIC... =-)
2002-05-14 21:51
Seven

Registered: Jan 2002
Posts: 202
being able to identify a wired graphic is just a matter of time the graphician in question was willing to invest and what conversion process he used...
check the graphics that made 1st, 2nd, 5th and 8th place at The Party 1999, then compare to - for example - the 2nd place from Mekka Symposium 1998, which very obviously was wired aswell.

and just to sum this up, my personal p.o.v. towards wiring:
In a world where stop-motion capturing, 3d scanners and alike are used by professionals, why shouldn't a C64 scener be allowed to use more elaborate tools to create his graphics?

wire as much as you like to make you demo look good (and in this case - even wire Vallejo pics, if you need to), just don't wire someone else's art and compete with it in a graphic competition.
2002-05-15 16:37
chatGPZ

Registered: Dec 2001
Posts: 11360
yeah thats the point what all the rambling is about i guess - stealing someone elses art, convert it and claim to be a c64 graphic artist - thats just neither fair nor true nor anything. in turn - if you happen to be a photoshop genious with the ability to create mindblasting pictures there and then _however_ port them over to the c64, so be it... i can say for myself atleast, that without a certain skill for creating graphics even a kickass converter wont help you much - unless you steal the original artwork from someone else.
2002-05-16 13:28
Twoflower

Registered: Jan 2002
Posts: 434
Talking wiring, eh?

Well, to tell the truth, i'm 100% positive to wiring. All this bullshit about wired gfx not being "real C-64 gfx" make me sick. I would definitly call most of my pics made during the last years real, and I tell you what - as good as 90% of them are wired or repainted for the C-64.

Want to know why?

Because it's a matter of using todays tools to achieve a better result, that's all! If I paint something in acrylic colors, gouache or ink, scan it and then start pixeling on it on the PC - where I can get a better overview than in ANY C-64 program, it'd be exactly the same thing as if I started painting it on a real C-64. Save for me having an easier time and saving a lot of unnecessary pain.

To claim that tools, other than the ones on the C-64, make the art less real is as silly as to claim that using acrylic colors does make paintings less art than paintings made in oil. Or that Koalapaint pics are more real C-64 pics than IFLI-pics, since you can tweak and alter the colors in the latter om a way which originally was not intended. It's simply a question of evolution. New days, new tools.

I pixel on the PC - in PSP or DP - with Deekays and my own tweaked C-64 palette, more or less rigidly following the restrictions I have on the C-64. Does that make me a bad pixelartist? No. I animate on the Amiga - in DP IV - then convert it and make it fit for the C-64. Does that make me a bad animator? No. I compose my own motives, even if it's inspired by other art, make a sketch on paper and scan it to ease up the work with the outlines. Does that make me a bad artist? No. New days, new tools.

And yes, I prefer 1 good, wired original work instead of 50 of those polish Vallejopics painted 100% from scratch in Gunpaint or whatever.

So wire on, fellows, wire on. To make everything from scratch on the C-64 is a plain waste of time, no care taken for if it's a pleasurable waste or not. Wire on, but use your own art as the motive. You're on the right track, the track where you use technology for the good of art.

/Twoflower
2002-05-16 15:36
iopop

Registered: Dec 2001
Posts: 317
Twoflower, you got a good point there. But I think you are an exception. Not everyone has a converter slave that spends +20 hours just to convert the gfx for one demo. Just had to add that.
2002-05-16 17:19
jailbird

Registered: Dec 2001
Posts: 1578
And so we reached a point where we don't even need a c64 for creating c64 releases.
Paint in photoshop, code under the emu, compose with goat-tracker and voila.
A shame.
Wire and pixel on pc/amiga as long you don't have a graphician or a proper c64 to work with.
And at least wire in reasonable quality or try to improve them a bit. And don't tag them if they're just plain converted from a jpg, however "hard" was to use those smacky PS filters...
Anyway, wired graphics ARE NOT REAL c-64 graphics.

Want to know why?

Easy, but i'll explain to some of you, seems it's hard to understand:
because they're NOT MADE ON THE C64.

bahh, off.
2002-05-16 18:29
Seven

Registered: Jan 2002
Posts: 202
they do display on a C64 though ;)

half of Episode 2 isn't a movie because it was created on computers =)
 
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