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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Looking for GFX and CODE for a game...
I've had a brilliant idea for a graphical adventure game for the C64, but am totally incompetent at pixeling and coding. Therefore I ask the help of the scene to make the best C64 adevture game ever. I have a plot written and am planning on writing the script, I just need somebody to either point out or code a nice graphics enigine (a la Maniac Mansion or Zak McCracken) and draw some graphics. I will wrie the script, design the gameplay, etc. More info about the plot and stuffa available on request.
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please have pity on the n00bish emu kiddie responsible for the post above. |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Sounds great! :) But I think, meanwhile the graphics can be much better than "Zak McKracken" and "Maniac Mansion"! :) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
your idea is doomed to die. we have 10 ideas like that every week but noone ever realises them.
Im not pessimistic or anything, but from experience thats how things work. |
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Quote: your idea is doomed to die. we have 10 ideas like that every week but noone ever realises them.
Im not pessimistic or anything, but from experience thats how things work.
I've gathered this from the response I got on Lemon. I think my game has a better chance of getting made if I do it as a text adventure in Inform or the Quill. Heck with The Quill, I'll even be able to have ilustrations (albeit only in hi-res 1 color if my memory serves me correctly)
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please have pity on the n00bish emu kiddie responsible for the post above. |
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Zyron
Registered: Jan 2002 Posts: 2381 |
You could also use The Graphic Adventure Creator. I once used it to make my adventure The Island but without any graphics. |
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Quote: You could also use The Graphic Adventure Creator. I once used it to make my adventure The Island but without any graphics.
I tried it but when I went to test one of the sample games that was included on the disk I had a CPU jam in VICE. As I will (by neccesity) be developing in VICE and 80-90% of my audience will be playing in VICE, it makes sense to use something that won't crash. Also GAC is poorly documented online, while the Quill has the whole manual online (technically for the BBC Micro version, but it works identically from a user standpoint) Still, I'll see what I can find as it IS supposed to be much more flexible.
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please have pity on the n00bish emu kiddie responsible for the post above. |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: I've gathered this from the response I got on Lemon. I think my game has a better chance of getting made if I do it as a text adventure in Inform or the Quill. Heck with The Quill, I'll even be able to have ilustrations (albeit only in hi-res 1 color if my memory serves me correctly)
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please have pity on the n00bish emu kiddie responsible for the post above.
Now that's the question, if one thinks that Out of Order is working on adventure games and Newcomer English Enhanced Edition got released in 2001 :)
Please do not give up that fast, I want to see another great graphic adventure, even as a commercial release |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: Now that's the question, if one thinks that Out of Order is working on adventure games and Newcomer English Enhanced Edition got released in 2001 :)
Please do not give up that fast, I want to see another great graphic adventure, even as a commercial release
Well, there's loads of cross assemblers to download and 6502 tutorials on the web... |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
indeed, the best way to find a coder is to learn coding :o) |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: indeed, the best way to find a coder is to learn coding :o)
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
It would be years of learning before I could write good enough code to make a SCUMM-style adventure game engine. Given that, I think it might be better if I started writing games in a way that I can learn without years of prior work.
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please have pity on the n00bish emu kiddie responsible for the post above. |
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