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cadaver
Registered: Feb 2002 Posts: 1160 |
NinjaTracker released at last...
Took a little longer than expected, but now NinjaTracker (with 10 rasterlines playroutine) is released. Not very userfriendly (as there's no instrument-data, only tables, tables and tables...) so approach with caution!
http://covertbitops.c64.org/tools/ninjatrk.zip
Sourcecode included, so customization is possible. Remember to do changes to both the editor's internal playroutine and the packer/relocator's playroutine (saved with packed tunes) |
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CyberBrain Administrator
Posts: 392 |
You forgot do add it to CSDb!!!
I've done it for you though, but you might want to inspect it.. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Thanks :)
I was too lazy to do that, after coding it intensively in the last few days.. |
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Six
Registered: Apr 2002 Posts: 293 |
Nice tool. It's fun to tinker with the settings while it's playing too.
BTW - Have you ever considered doing a goattracker-like tool for the 128 in 80column mode?
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cadaver
Registered: Feb 2002 Posts: 1160 |
No, because I don't have a C128 :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
@cadaver
How long it took you write Ninja-"Tracker"?
Did you wrote the playroutine first? Or have you designed the interface/handling first?
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cadaver
Registered: Feb 2002 Posts: 1160 |
Definitely playroutine first. Total process took a few weeks I guess. Why, are you trying to calculate codeslave salary? |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
NO!
I'm just interested. :)
PS. Well, I would design the interface first. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Interface IMO has not necessarily much to do with playroutine architecture & musicdata. After all, you could "edit" a song for any playroutine by just fiddling with a raw hexadecimal memorydump :) Or a more humane example, JCH editor could just as well display tracks & patterns separate, while having same musicdata & features. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
I think interface-design MUST come first, because it exactly will tell you how to code (afterwards) the player.... :)
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cadaver
Registered: Feb 2002 Posts: 1160 |
Actually one has to answer two separate questions ..
1) what do you want to be able to do in the music (playroutine)
2) how to command those abilities in the easiest & most powerful way (editor interface)
It could be argued that the features must be at least subconsciously known, before an interface can be designed. |
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