Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > C64 tools mostly used
2003-10-09 19:24
Richard

Registered: Dec 2001
Posts: 621
C64 tools mostly used

What C64 related tools made by demo groups do you often use for your C64 productions. Which one is your favourite, and why. Here's a list of the tools I mainly use.

DMC V5.0+
DMC V4.0
USA Music Assembler
XTC Packer V1.0
Cruncher AB
Faces Sprite Editor
Dunex Char Editor
Turbo Assembler V5.3
Action Replay MK VI
2MHZ Time Crunch V5.0
Equal Seq. Comp V2.2
Amica Paint
Dir Master V7.0

...there are other tools I use also, but it would fill a whole web page, so I show you just the main tools I use most of the time. ;o)
2003-10-09 19:29
cadaver

Registered: Feb 2002
Posts: 1163
None. :)

Don't really see the point of picking one "favourite" tool, as there are several categories of tools needed..
2003-10-09 19:37
TDJ

Registered: Dec 2001
Posts: 1879
Demo maker by the (German) USA team. Did all my demos with it.
2003-10-09 19:51
WVL

Registered: Mar 2002
Posts: 924
ConText -> http://fixedsys.com/context/
VICE -> http://viceteam.bei.t-online.de/
Photoshop -> http://www.adobe.com
Star Commander -> http://sta.c64.org

that's about it :) except for some of my own tools
2003-10-09 19:52
cadaver

Registered: Feb 2002
Posts: 1163
WVL: remember, it was about tools by *demo groups*... :)
2003-10-09 20:09
CyberBrain
Administrator

Posts: 392
This is what i just can think of: (absolutely not complete)

6502TurboAssembler _or_ CC65 (crosstool)
send2c64 (crosstool)
Sinusmaker by perff/noname _or_ sinusmaker by ghoul/mechanix
InterPaint (for making chars/sprites mostly)
ActionReplay MK6 (cartridge)
pucrunch (pc-tool)

(not all done by demo-groups though :))
2003-10-09 21:27
WVL

Registered: Mar 2002
Posts: 924
OK :) I just misunderstood.. the only stuff I use then are my own homemade tools :)
2003-10-09 22:10
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
[Thinks] umm, nothing by demo crews except my own stuff here as well.
2003-10-10 11:27
Richard

Registered: Dec 2001
Posts: 621
Quote: [Thinks] umm, nothing by demo crews except my own stuff here as well.

Hang on. I notice some of the tools you used for Millennium Assault :)
2003-10-10 14:40
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Millennium Assault was written in my own hybrid of Zeus 64 assembler. Graphics were designed with Deluxe Paint IV AGA running on an A1200 '030 and manipulated with Paint Magic, Virgin Character Editor and my own tools whilst the sprites were edited with Tony Crowther's 3 Into 1 (the Millennium Falcon sprites were drawn in DPaint again). Finally, the maps and level data were produced with my own tools.

Unless you want to call Stoat&Tim a "demo group", i didn't use anything by a demo group on Millennium Assault.
2003-10-10 16:07
Richard

Registered: Dec 2001
Posts: 621
Okay. I see what you mean :)
 
... 14 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Brataccas/HF
Scrap/Genesis Project
Guests online: 215
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Diskmag Editors
1 Magic  (10)
2 Jazzcat  (9.5)
3 hedning  (9.2)
4 Elwix  (9.1)
5 Peter  (9.0)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.04 sec.