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Richard
Registered: Dec 2001 Posts: 621 |
C64 tools mostly used
What C64 related tools made by demo groups do you often use for your C64 productions. Which one is your favourite, and why. Here's a list of the tools I mainly use.
DMC V5.0+
DMC V4.0
USA Music Assembler
XTC Packer V1.0
Cruncher AB
Faces Sprite Editor
Dunex Char Editor
Turbo Assembler V5.3
Action Replay MK VI
2MHZ Time Crunch V5.0
Equal Seq. Comp V2.2
Amica Paint
Dir Master V7.0
...there are other tools I use also, but it would fill a whole web page, so I show you just the main tools I use most of the time. ;o) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
None. :)
Don't really see the point of picking one "favourite" tool, as there are several categories of tools needed.. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Demo maker by the (German) USA team. Did all my demos with it. |
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WVL
Registered: Mar 2002 Posts: 899 |
ConText -> http://fixedsys.com/context/
VICE -> http://viceteam.bei.t-online.de/
Photoshop -> http://www.adobe.com
Star Commander -> http://sta.c64.org
that's about it :) except for some of my own tools
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cadaver
Registered: Feb 2002 Posts: 1160 |
WVL: remember, it was about tools by *demo groups*... :) |
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CyberBrain Administrator
Posts: 392 |
This is what i just can think of: (absolutely not complete)
6502TurboAssembler _or_ CC65 (crosstool)
send2c64 (crosstool)
Sinusmaker by perff/noname _or_ sinusmaker by ghoul/mechanix
InterPaint (for making chars/sprites mostly)
ActionReplay MK6 (cartridge)
pucrunch (pc-tool)
(not all done by demo-groups though :)) |
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WVL
Registered: Mar 2002 Posts: 899 |
OK :) I just misunderstood.. the only stuff I use then are my own homemade tools :) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
[Thinks] umm, nothing by demo crews except my own stuff here as well. |
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Richard
Registered: Dec 2001 Posts: 621 |
Quote: [Thinks] umm, nothing by demo crews except my own stuff here as well.
Hang on. I notice some of the tools you used for Millennium Assault :) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Millennium Assault was written in my own hybrid of Zeus 64 assembler. Graphics were designed with Deluxe Paint IV AGA running on an A1200 '030 and manipulated with Paint Magic, Virgin Character Editor and my own tools whilst the sprites were edited with Tony Crowther's 3 Into 1 (the Millennium Falcon sprites were drawn in DPaint again). Finally, the maps and level data were produced with my own tools.
Unless you want to call Stoat&Tim a "demo group", i didn't use anything by a demo group on Millennium Assault. |
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Richard
Registered: Dec 2001 Posts: 621 |
Okay. I see what you mean :) |
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