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DCMP Account closed
Registered: May 2003 Posts: 59 |
C64 Animated Demos. Undesirable?
Hello,
Since I became involved in the scene rather late, I wonder about the animated demos paradigm.
In the past I noticed people did not consider animations as demos. Should there be a separate competition or CSDB tag for animations? What are the main objections to seeing an animation as a demo? Does that involve the idea that many are perhaps developed on another platform and then transferred and thus is less work than a lot of code? If it is all created on the c64 and a lot of work for the graphician to implement and design I don't see why that counts less than the coder doing most of the hard work.
Perhaps demos have been mainly about coders showing off.
I'd like to know people's views on this.
(Yes, I had several ideas of animations I'd like to do on the c64) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
(on the c64) demos are mostly about pushing the HW technically. you can get a lot of positive feedback tho, with good design/ideas & music. like the explogind headed anim from mermaid & ninja (brief bursts of happiness) |
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algorithm
Registered: May 2002 Posts: 705 |
Yes agreed. Animations on the c64 (particularly lots of frames etc) would be an accomplishment on the c64 or/and whatever machine is used to squeeze the data. Talking about animations. CSAM V2 due to be released shortly. Screenshot below.
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Skate
Registered: Jul 2003 Posts: 494 |
actually I have an animation demo idea in my mind as well (a small one). I don't want to categorize it like "one-file demo". But since it contains some animations, music and some code tricks, I have no other choice I guess.
so, I kinda agree with you DCMP but I don't know if scene gods allow us for this new category. ;) |
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Moloch
Registered: Jan 2002 Posts: 2925 |
You certainly don't need anyones permission to make a demo and looking through the database you'll notice, only a small percentage (~5%) of demos ever released "pushed the hardware technically" ... a demo is whatever a person wants it to be.
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Crimson Twilight Dev Updates [C64 CRPG] |
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Ninja
Registered: Jan 2002 Posts: 411 |
Reasons why animations may have a bad reputation:
- There have been animations looking like hardcore effects (3D, for example). This is mostly considered cheating unless you did something very nifty in compression or loading.
- Once the animation-engine is done, it is usually easier to flood out animation based demos than effect-based ones. And just very, very few people really care about stuff like proper flow, etc.
Personally, I'd welcome a well carved, original(!) animation based demo once in a while. Only converting videos from the net may be acceptable as an interlude, but not as a whole demo. |
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Merman
Registered: Dec 2002 Posts: 140 |
Let's take a classic example - the Juggler demo by Tony Crowther. Is it an animation because it just shows a few frames? Or is it a technically challenging demo because it uncrunches screens in real time?
I don't see how animation should be considered separate - Reanim8d is another good example of technical achievement. |
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wacek
Registered: Nov 2007 Posts: 513 |
Thumbs up for animations on C64 :) the only field that I can really try my skills codewise - cannot imagine if anyone took that away from me :) Especially anims in 4k, that's soooo much fun :) |
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enthusi
Registered: May 2004 Posts: 677 |
Ich remember Street Tuffs 'Rohrschach' at MO7 causing different reactions. It was an obvious case of a well planned/designed video-codec which I think fits in the demo-categroy quite well. Switching between 3 koalas much less so ;-)
I think it will always be subject to debate - just as any demo btw. Modern new effects might also only be cool if you understand the issues. On c64 you after have to understand WHY it's cool I think ;-) |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
Quote:Reanim8d is another good example of technical achievement.
i wouldnt go that far :) its just 2 blocks of code and tons of data =P
infact the only reason for making this demo was that we were pissed about others using anims for "effects". (take a close look at the transition textscreens =P) |
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algorithm
Registered: May 2002 Posts: 705 |
Even more so for that Sabrina demo. C64 code is only switching $d018/$dd00 and barely nothing else, although, the PC processor was responsible for choosing the charblocks. |
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