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Forums > C64 Productions > An ideal C64 game
2004-01-13 19:02
Richard

Registered: Dec 2001
Posts: 621
An ideal C64 game

What sort of C64 game would be your ideal game? It could be about anything you like, no matter how nice or horrible the game's supposed to be.

My ideal C64 game would be a horizontal scrolling blaster, based on R-Type with breathtaking graphics, powerful weaponry, smart bombs, quality sound and music, and run on a normal C64, rather than a SuperCPU (As I don't own one and not a keen fan on them) :)
2004-01-13 19:10
Earthshaker

Registered: Sep 2002
Posts: 118
My ideal game would be a game like Maniac Mansion. I just love that kind of adventures.
2004-01-13 20:21
Nafcom

Registered: Apr 2002
Posts: 588
A sequel to "Test Drive II"!
2004-01-14 05:01
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Hello.

I'd like to see a sequel to Bard's Tale. Yes, I know about Dragon Wars... This could have a pseudo-3d environment, i.e., first person perspective, but real-time based like Dungeon Master.

How about a real-time wargame simulation loosely cloned from the likes of WarCraft or Command & Conquer?

Enjoy.
-Todd Elliott
2004-01-14 07:07
Twoflower

Registered: Jan 2002
Posts: 434
I must agree with Eyeth here. I'd really like to see a new pseudo 3D rpg, although one with visible and moving monsters - something more in the sense of Dungeon Master, Eye of the Beholder or the version of Towers that was released on the GBC. In my opinion, everything possible to make on that machine would be more or less possible to do for the C-64 aswell, although in an extended or crippled way.

Speaking of realtime strategy, like f.ex Warcraft - there is a brilliant little game called "Warlocked" on the GBC, with great gfx and amazing gameplay. And on top of it all - the music is made by Jeroen Tel. :-) There should be possible to make an almost 100% conversion of this.

All in all, I believe that the views of making C-64 games are way too limited in these days. There have never ever existed such great tools and artists as there exists now, and using the entire memory thanks to x-asms and emus makes things far more easy. Time to raise the rib, Richard? :-)
2004-01-14 08:30
deizi
Account closed

Registered: May 2003
Posts: 95
nope, a sequel to Delta! With same colourful gfx etc.
2004-01-14 09:50
Nafcom

Registered: Apr 2002
Posts: 588
Quote: Hello.

I'd like to see a sequel to Bard's Tale. Yes, I know about Dragon Wars... This could have a pseudo-3d environment, i.e., first person perspective, but real-time based like Dungeon Master.

How about a real-time wargame simulation loosely cloned from the likes of WarCraft or Command & Conquer?

Enjoy.
-Todd Elliott


I love Command & Conquer!

Yeah! A Command & Conquer, please!
With a Pixel Kane!

Thank You!
2004-01-14 10:30
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Well someone's got to say it... if you want to see a game, there's nothing stopping you from coding it yourself. As Twoflower says, the development tools are great these days, if people want a C&C or Warcraft clone, a sequel to Test Drive 2 or Delta or whatever they just have to sit down and get on with it. =-)
2004-01-14 10:48
fade
Account closed

Registered: Mar 2002
Posts: 290
here here..!

and anyone with any gaul should contact me along their way.
2004-01-15 00:57
dalezy

Registered: Apr 2002
Posts: 476
something like witch switch.
i always break out in laughter when i load it up.

games that make you think the autors were constantly doing crack are the best.
2004-01-15 08:30
Shake

Posts: 133
Talking about strategy game, I'd love to see another Defender of the Crown. With even better gameplay it already has now. Superb graphics, for the variation a bit less static, some Airborne Ranger kind of battle levels with it... walking , ambushes... crossbow shooting ;]
 
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