Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > plasma/linedoubling
2006-03-31 23:35
Trifox
Account closed

Registered: Mar 2006
Posts: 108
plasma/linedoubling

Hi all, now i have a question about how to implement a nice plasma effect, i saw many of those in nearly any demo, but many use these ugly fli flickering modes


i want to achieve an effect like this:
http://www.digitalgott.com/c64/plasma_000.prg

but in gfx mode ... i believe y scroll register comes in handy when trying to do stuff like this ... how to start?
2006-04-01 05:00
Oswald

Registered: Apr 2002
Posts: 5031
you're not specific enough.

what do you mean with "but in gfx mode" ? any gfx mode is a gfx mode :D

so, specify the gfx mode, and an example would be good from an existing demo, so we know what would you like your plasma to look like.

btw, using macros even for filling each 25 line is a bad coding habit, but you'll forget them soon if you're going for speed ;)
2006-04-01 07:37
Trifox
Account closed

Registered: Mar 2006
Posts: 108
yes, the stuff with the macros is really ugly, it eats up all my memory ... ;) but this way i do not have to fiddle around with crossing 256 byte page borders ... ;)))
2006-04-01 10:53
Scout

Registered: Dec 2002
Posts: 1568
Quote: Hi all, now i have a question about how to implement a nice plasma effect, i saw many of those in nearly any demo, but many use these ugly fli flickering modes


i want to achieve an effect like this:
http://www.digitalgott.com/c64/plasma_000.prg

but in gfx mode ... i believe y scroll register comes in handy when trying to do stuff like this ... how to start?


The example you gave wasn't a real plasma but you want something to make something I made in Accumulator, right?
That's done with some cheating; I only plot the outerside pixels instead of drawing horizontal lines.

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2006-04-01 11:24
Trifox
Account closed

Registered: Mar 2006
Posts: 108
yes, this is exactly the effect i want to achieve .... and ... you do it by just removing one pixel on the left and adding one on the right ? and this for each row with some sine/cosine ? hmm, cool method ( i will steal it and reimplement it ... harhar ) .... but i saw such effects also with colors, and i also saw some scrollers which stretched smoothly in y-direction ... ;)
2006-04-01 11:38
Krill

Registered: Apr 2002
Posts: 2855
Do you mean a plasma like in the first hidden part of this demo: Panta Rhei ?
2006-04-01 11:51
Scout

Registered: Dec 2002
Posts: 1568
Quote: yes, this is exactly the effect i want to achieve .... and ... you do it by just removing one pixel on the left and adding one on the right ? and this for each row with some sine/cosine ? hmm, cool method ( i will steal it and reimplement it ... harhar ) .... but i saw such effects also with colors, and i also saw some scrollers which stretched smoothly in y-direction ... ;)

Yes, you got that right with the pixels.

The same effect done with colors is using a different technique which comes close to an Tech-Tech.
But you can't achieve 2 different sinewaves (on the left and on the right) with that like I did :P

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2006-04-01 11:55
Trifox
Account closed

Registered: Mar 2006
Posts: 108
oh yes, that is the effect i wanted to achieve, sorry for not pointing you to an example file, so, how is this fullscreen smooth sine multicolor effect done ( the first in the demo ... ))
2006-04-01 11:56
Oswald

Registered: Apr 2002
Posts: 5031
IMHO things like waving a vertical color wash horizontally, or changing the width of a gradient doesnt counts as plasma
2006-04-01 12:03
Trifox
Account closed

Registered: Mar 2006
Posts: 108
yes yes yes, and this is the reason why the thread is called plasma/linedoubling ... ;)))
2006-04-01 12:07
Krill

Registered: Apr 2002
Posts: 2855
Oswald: that effect was called eci-plasma originally. And plasma rather refers to the looks of the effect, not the technicality behind it.
 
... 16 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mason/Unicess
Steveboy
Zephyr/Elysium
Endurion
Colt45RPM
zscs
Guests online: 76
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 No Bounds  (9.6)
7 Comaland 100%  (9.6)
8 Aliens in Wonderland  (9.6)
9 Uncensored  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Happy Birthday Dr.J  (9.7)
2 Layers  (9.6)
3 It's More Fun to Com..  (9.6)
4 Cubic Dream  (9.6)
5 Party Elk 2  (9.6)
6 Copper Booze  (9.6)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Rainbow Connection  (9.5)
9 Dawnfall V1.1  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 SHAPE  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.8)
4 Acidchild  (9.7)
5 Starlight  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.06 sec.