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Forums > CSDb Entries > Event id #3365 : Lovebyte 2024
2023-11-29 00:23
wacek

Registered: Nov 2007
Posts: 518
Event id #3365 : Lovebyte 2024

Lovebyte is coming :)

As the C64 is still underrepresented in this sizecoding-dedicated demoparty (a little less last year with my humble efforts ;) ), please consider joining the competitions with your tiny entries :) It would be so awesome to witness more Commodore entries from seasoned, active coders! Our platform really gives a nice challenge when it comes to those tiny intros ;)
2023-11-29 01:53
Krill

Registered: Apr 2002
Posts: 3003
Somewhat related, in my book, fwiw...

There should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8).

Proper platform for that, with editor overlay and all, would probably be Ultimate64 (or Chameleon).

Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing? Hmmm.... =)
2023-11-29 09:30
Frostbyte

Registered: Aug 2003
Posts: 183
Quote: Lovebyte is coming :)

As the C64 is still underrepresented in this sizecoding-dedicated demoparty (a little less last year with my humble efforts ;) ), please consider joining the competitions with your tiny entries :) It would be so awesome to witness more Commodore entries from seasoned, active coders! Our platform really gives a nice challenge when it comes to those tiny intros ;)


I've got one small (literally) entry ready for Lovebyte. :) Considering making a couple more, if I have time and ideas.
2023-11-29 09:56
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
There should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8).

If I understand you correctly, that would be then treated like a separate platform, another fantasy console type... No?

Come on Krill, pure assembler, no basic sys line needed (in most categories you don't have to waste precious bytes on that), what do you need more? ;)
2023-11-29 09:57
wacek

Registered: Nov 2007
Posts: 518
Quoting Frostbyte
I've got one small (literally) entry ready for Lovebyte. :) Considering making a couple more, if I have time and ideas.

Excellent! Last year I challenged myself to do at least 1 entry in every category, I highly recommend that approach ;)
2023-11-29 10:26
ChristopherJam

Registered: Aug 2004
Posts: 1412
Krill, perhaps Woz's SWEET16, or White Flame's Acheron?
2023-11-29 13:16
Krill

Registered: Apr 2002
Posts: 3003
Quoting wacek
Quoting Krill
There should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8).
If I understand you correctly, that would be then treated like a separate platform, another fantasy console type... No?
What made you deduce that?

I meant the "authoring" platform. Can perfectly produce binaries runnable on plain old stock hardware, of course.

Quoting wacek
Come on Krill, pure assembler, no basic sys line needed (in most categories you don't have to waste precious bytes on that), what do you need more? ;)
As if i haven't proven often enough that, i, personally, don't need more.

Quoting ChristopherJam
Krill, perhaps Woz's SWEET16, or White Flame's Acheron?
What about them?
2023-11-29 13:54
ChristopherJam

Registered: Aug 2004
Posts: 1412
I believe we're all responding to
Quote:
Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing?

..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in.
2023-11-29 16:38
wacek

Registered: Nov 2007
Posts: 518
Yeah Krill, I think your comment is a bit confusing, it seems.
2023-11-29 16:39
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
As if i haven't proven often enough that, i, personally, don't need more.

So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries...
2023-11-29 16:52
Krill

Registered: Apr 2002
Posts: 3003
Quoting wacek
Quoting Krill
As if i haven't proven often enough that, i, personally, don't need more.

So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries...
Again, nobody ruled out binaries nor plain C-64 as a target.

It's just that Lovebyte, in my mind, is strongly coupled with fantasy consoles and their Byte Battles, which in turn is based on Shader Showdown.

I just thought it would be cool to have such a Byte-Battle-esque thing for C-64, too.

Quoting ChristopherJam
I believe we're all responding to
Quote:
Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing?
..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in.
That was about the former, the language to write the programs in.

Your initial suggestions were a bit confusing because no context was given, and i failed to make the connection because they don't really qualify as proper languages in my book, not for time-constrained live competitions, anyways. =)
 
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