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wacek
Registered: Nov 2007 Posts: 518 |
Event id #3365 : Lovebyte 2024
Lovebyte is coming :)
As the C64 is still underrepresented in this sizecoding-dedicated demoparty (a little less last year with my humble efforts ;) ), please consider joining the competitions with your tiny entries :) It would be so awesome to witness more Commodore entries from seasoned, active coders! Our platform really gives a nice challenge when it comes to those tiny intros ;) |
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Krill
Registered: Apr 2002 Posts: 3003 |
Somewhat related, in my book, fwiw...
There should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8).
Proper platform for that, with editor overlay and all, would probably be Ultimate64 (or Chameleon).
Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing? Hmmm.... =) |
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Frostbyte
Registered: Aug 2003 Posts: 183 |
Quote: Lovebyte is coming :)
As the C64 is still underrepresented in this sizecoding-dedicated demoparty (a little less last year with my humble efforts ;) ), please consider joining the competitions with your tiny entries :) It would be so awesome to witness more Commodore entries from seasoned, active coders! Our platform really gives a nice challenge when it comes to those tiny intros ;)
I've got one small (literally) entry ready for Lovebyte. :) Considering making a couple more, if I have time and ideas. |
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wacek
Registered: Nov 2007 Posts: 518 |
Quoting KrillThere should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8).
If I understand you correctly, that would be then treated like a separate platform, another fantasy console type... No?
Come on Krill, pure assembler, no basic sys line needed (in most categories you don't have to waste precious bytes on that), what do you need more? ;) |
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wacek
Registered: Nov 2007 Posts: 518 |
Quoting FrostbyteI've got one small (literally) entry ready for Lovebyte. :) Considering making a couple more, if I have time and ideas.
Excellent! Last year I challenged myself to do at least 1 entry in every category, I highly recommend that approach ;) |
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ChristopherJam
Registered: Aug 2004 Posts: 1412 |
Krill, perhaps Woz's SWEET16, or White Flame's Acheron? |
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Krill
Registered: Apr 2002 Posts: 3003 |
Quoting wacekQuoting KrillThere should be some kind of fast-coding environment for C-64, like those things as seen on Byte Battle et al. (with Lua for TIC-80 and Pico8). If I understand you correctly, that would be then treated like a separate platform, another fantasy console type... No? What made you deduce that?
I meant the "authoring" platform. Can perfectly produce binaries runnable on plain old stock hardware, of course.
Quoting wacekCome on Krill, pure assembler, no basic sys line needed (in most categories you don't have to waste precious bytes on that), what do you need more? ;) As if i haven't proven often enough that, i, personally, don't need more.
Quoting ChristopherJamKrill, perhaps Woz's SWEET16, or White Flame's Acheron? What about them? |
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ChristopherJam
Registered: Aug 2004 Posts: 1412 |
I believe we're all responding to
Quote:Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing?
..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in. |
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wacek
Registered: Nov 2007 Posts: 518 |
Yeah Krill, I think your comment is a bit confusing, it seems. |
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wacek
Registered: Nov 2007 Posts: 518 |
Quoting KrillAs if i haven't proven often enough that, i, personally, don't need more.
So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries... |
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Krill
Registered: Apr 2002 Posts: 3003 |
Quoting wacekQuoting KrillAs if i haven't proven often enough that, i, personally, don't need more.
So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries... Again, nobody ruled out binaries nor plain C-64 as a target.
It's just that Lovebyte, in my mind, is strongly coupled with fantasy consoles and their Byte Battles, which in turn is based on Shader Showdown.
I just thought it would be cool to have such a Byte-Battle-esque thing for C-64, too.
Quoting ChristopherJamI believe we're all responding to
Quote:Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing? ..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in. That was about the former, the language to write the programs in.
Your initial suggestions were a bit confusing because no context was given, and i failed to make the connection because they don't really qualify as proper languages in my book, not for time-constrained live competitions, anyways. =) |
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