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Forums > CSDb Entries > Release id #237162 : Tribute to Vangelis
2023-12-15 00:38
Oswald

Registered: Apr 2002
Posts: 5096
Release id #237162 : Tribute to Vangelis

@4gent,

1) feels you took those quotes out of context
2) I even said to 2 girls on the schoolyard when I was 9 that I'm never gonna have sex because its disgusting
3) Talent added so much of his own, that I consider it an original work, Vermeer traced outlines with pinhole camera, Talent used another work for reference I couldnt care less.
2023-12-15 00:41
Oswald

Registered: Apr 2002
Posts: 5096
@Forstbyte, you said that exactly:

"Everyone can see that this is 95% Vahid Ahmadi's original work"

so dear frostbyte, can you show us how easy is this, download whatever image from the net, convert to c64 while changing 5%, lets see what comes out :)
2023-12-15 00:51
Peacemaker

Registered: Sep 2004
Posts: 275
indeed, want to see that 5% work too :D
2023-12-15 00:51
El Jefe

Registered: Jul 2005
Posts: 81
Quote: @Forstbyte, you said that exactly:

"Everyone can see that this is 95% Vahid Ahmadi's original work"

so dear frostbyte, can you show us how easy is this, download whatever image from the net, convert to c64 while changing 5%, lets see what comes out :)


@Oswald: Again, its not about the abilities of someone, just about being honest with the c64 scene, about where Talent got his, in this case obvious "inspiration" for the pic.

Hope you can finally accept this without falling back into deny mode.

Shocker/Onslaught
2023-12-15 01:05
Oswald

Registered: Apr 2002
Posts: 5096
Quote: @Oswald: Again, its not about the abilities of someone, just about being honest with the c64 scene, about where Talent got his, in this case obvious "inspiration" for the pic.

Hope you can finally accept this without falling back into deny mode.

Shocker/Onslaught


this is much more about the individuals trying to drag down talent, than about honesty or copying whatever you make up.
2023-12-15 01:14
El Jefe

Registered: Jul 2005
Posts: 81
Please forgive me Oswald, but I cannot see any hate, envy or dragging down involved ... much more, people are just expressing their opinions based on keen observations.

Shocker/Onslaught
2023-12-15 03:29
spider-j

Registered: Oct 2004
Posts: 502
@Oswald: I think you're dismissing the general Zeitgeist graphicians are confronted with at the moment. I don't think anyone has the intention to "drag down talent", but is in a quite sensible state because of what is happening to (especially graphic) art these days.

I think we (meaning you, me everyone who is not directly affected by the ongoing changes) should keep a "good faith" attitude towards either side of those discussions.

Especially in the C64 context I hope we can agree, that even if we argue we all want the "best" for our scene. I personally try to see dispute as a good thing. Mankind – and we as persons – can not evolve without dispute.
2023-12-15 07:09
ChristopherJam

Registered: Aug 2004
Posts: 1410
I'm not a huge fan of demands for workstages, they do seem a bit accusatory to me. Also, there's no reason they'd exist (most tools don't autocreate them, so it's some work to hold on to them), and they're also eminently fakeable.

And, I'm somewhat bemused by comments on another production that "I can see a dither matrix, therefore this was wired" - y'all know that humans can do those too, right? Like, most dither algorithms were invented by a person in the first place?

Anyway, whatever the process was, this Vangelis image was beautifully executed, especially in the light of the restrictions involved.
2023-12-15 07:20
Hein

Registered: Apr 2004
Posts: 954
It would make a great tutorial. But maybe it's a trade secret.
2023-12-15 08:20
ChristopherJam

Registered: Aug 2004
Posts: 1410
Oh I love *seeing* workstages, they're fascinating!

It's that whole "if you don't produce workstages then I know you were cheating" thing that I call bullshit on.
2023-12-15 09:00
Hein

Registered: Apr 2004
Posts: 954
The process from the original 3D work to the C64 version is a mystery to me, though I'm guessing there are quite some 'layers' involved. Same as for example Rembrandt works with at least 3 layers (dark underpainting, mid-tones, highlights). I wonder how that classical process would relate to this.
 
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