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Forums > CSDb Entries > Release id #76119 : MultiColour V0.1.1
2009-02-26 11:16
Skoe
Account closed

Registered: Jan 2008
Posts: 34
Release id #76119 : MultiColour V0.1.1

These are the answers to the comments at MultiColor V0.1.1

@Majikeyric: I just saw that the color selection doesn't work correctly in the windows version. I should have tested it more carefully :/ Normally one should be able to use the right mouse button to select a secondary color and then draw with the right button.

@Ninja: I really appreciate patches as long as they fit to the zlib-License (no GPL, please) and as long as I like them =) Feel free to contact me using mail or the Berlios tools. Maybe better before you implement something to be sure the work isn't done twice.

Regarding installing it on Linux: I used a Xubuntu 8.10 live CD to test it. The package manager automatically installed libwxgtk2.8 and libwxbase2.8. However, for other distros I also recommend to build it from sources. It's easy:

1. install libwxgtk2.8-dev or whatever name it has on your system. This will hopefully also install all other dependencies like libwxbase2.8-dev

2. compile (as normal user)

cd make/gcc-default
make

3. install (optional, as root)

sudo make install

Step 3 should even create a menu entry for Gnome, KDE or Xfce. I'll add an INSTALL file in the next release.

Before adding new "high level" features I'm planning to optimize and improve the already existing ones first:

- Fix the win32 issues (secondary color, screen update, crash on exit)
- Some algorithmical optimizations of the really stupid drawing/update code
- Currently it's much slower than it should be
- Color picker (using Shift is a good idea)
- Keyboard shortcuts
- Use scroll weel to zoom

When this is done some more useful features could be added like Copy & Paste, real PAL emulation and so on.
2009-02-26 19:15
Skoe
Account closed

Registered: Jan 2008
Posts: 34
@Deekay

You had problems compiling it on Mac OS X. I don't have a chance to try it and after reading http://www.wxwidgets.org/docs/faqmac.htm I still don't have an idea.

Can you please execute these commands and post the output here:
wx-config --version-full
wx-config --cxxflags
wx-config --libs

Edit: After doing this, let's check if the header files are in the right directories. In MCApp.cpp the file <wx/image.h> is included before the missing <wx/stdpaths.h>.

So please search your hard disk for "image.h" which must be in a directory called "wx" most probably somewere below /usr/include. Where do you find it? When you post this path here, we can think about what's going on in your machine.

Hope you can get it running soon...
2009-02-27 08:46
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
also this program works fine in osx via crossover, loading and saving and all windows are working too. no problems found so far.
2009-02-27 10:44
Edhellon

Registered: Aug 2003
Posts: 22
Skoe, it builds fine on OS X 10.5 (intel) using wxwidgets 2.8 from macports. Since the buildsystem produces a unix executable instead of a "proper" app bundle, I had to patch the source a bit to actually be able to give the app focus (it's a wxmac issue not a prob with your stuff). Patch is from http://wiki.wxwidgets.org/WxMac_Issues very crude (was too lazy to create an app bundle). However, it crashes as soon as any file dialog (load/save) would be opened. I didn't have more time to play around with it, but will try to find out why it crashes (kinda limits the usability... :)

Edit: also seemed to have update problems with the small preview widget (on the left) and the editing widget seems to be floating, not docked.
2009-02-27 12:51
Skoe
Account closed

Registered: Jan 2008
Posts: 34
Sound good. At least a bit.

Quote:
Since the buildsystem produces a unix executable instead of a "proper" app bundle,

Maybe later somebody can support me with adding the right things to the source repository. I remember that it was a pain in the a** to build the Debian package...

Quote:
I had to patch the source a bit to actually be able to give the app focus (it's a wxmac issue not a prob with your stuff). Patch is from http://wiki.wxwidgets.org/WxMac_Issues very crude (was too lazy to create an app bundle).

I'll try to read this this evening, however it would be great if you could send a patch which makes it running basically. You can contact me by email.

Quote:
However, it crashes as soon as any file dialog (load/save) would be opened.

Didn't I mention the license fee you have to pay before using this feature :P ?

Quote:
also seemed to have update problems with the small preview widget (on the left) and the editing widget seems to be floating, not docked.

I noticed some update problems on Win32. too. It would be nice if you could make a screenshot and scribble some remarks on it, which parts are not updated and when this happens.

What is the "editing widget"? The main drawing window on the right side which can be zoomed etc? This may look different on different platforms. On GTK it's the tab interface as shown on the screenshot, on windows it's the old style MDI interface with sub-windows.

I like the tab style most. Maybe I'll kick out the MDI crap and implement it using wxNotebook (tabs) so it looks similar on all platforms. On the other hand with this one can only see one image at a time. Will the windows users miss the good old MDI?
2009-02-27 13:00
DeeKay

Registered: Nov 2002
Posts: 363
Yep, I was also able to compile it via the Macports wxwidgets (10.4 PPC here) and I also ran into the problem of having no focus on it! ;-)

Hoild: What did you have to do to enable focus? Anyone here capable of turning this into an app bundle? <:-)
2009-02-27 13:07
Frantic

Registered: Mar 2003
Posts: 1648
There is some kind of custom app-bundle-creating script in the sources for Diskimagery64. There is also something called Platypus, I think, which can be used for creating app bundles if I remember correctly.
2009-02-27 13:14
chatGPZ

Registered: Dec 2001
Posts: 11386
there is also some hackery in the vice source that creates an .app ...i think :)
2009-02-27 13:18
DeeKay

Registered: Nov 2002
Posts: 363
As far as I am concerned MDI can go to die a horrible, horrible death in the graveyard of ill concieved Userinterface-Ideas, but i know that for some weird reason that escapes me lots of Windows-Users seem to love it - Which always confirms to me they didn't quite get the concept of having WINDOWS (aka one or more rectangular areas on your desktop that are SMALLER than your actual desktop! 8)... It seems like they're still stuck in the 80s when "multitasking" meant switching from one fullscreen MSDOS app to the next! ;-)

Here's a fact: MDI was originally a MAKESHIFT solution to escape a patent lawsuit from Apple (which never happened in the end due to some crosslicensing deal involving M$ Office), *NOT* a try of making an actually useable UI or to introduce a new (better?) way of doing it!

Well, i guess it just boils down to the good old "It's how I know it..." ;-D
2009-02-27 13:24
Skoe
Account closed

Registered: Jan 2008
Posts: 34
Having a quick look at the wxMac wiki page linked somewhere above I found some Makefile rules which could be added. Maybe it would be a good idea to copy gcc-default to gcc-macosx or whatever and put the stuff in there. I also found that some minor changes in #ifdef __WXMAC__ must be done.

I'd like to support this as good as I can, but I don't have MacOS X nor time to learn some things about it.

Before copying from vice, remember that it is GPL. Otherwise MultiColor would have a real PAL emulation already :) You can call me nitpicker, but I want it to be clean in this respect.
2009-02-27 13:28
chatGPZ

Registered: Dec 2001
Posts: 11386
i could be sneaky and cut out the pal emulation which i rewrote for vice, paste it into a new .c file and release it for you under a bsd license (or whatever, i dont give a damn really =P)
 
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