I'm starting to think about "better" ways to categorise images on C64... and whether images just need multiple toggles/options for different things. Eg.:- Image: Picture, Logo, Font Type: Bitmap, CharSet, PETSCII, other? Colour Mode (Main Screen): HiRes, MultiColor, FLI, Mixed?, Other Interlace: 1 frame, 2 frames, more? On-Screen Sprites: no/yes Top/Bottom Border Sprites: no/yes Side Border Sprites: no/yes Rasters: no/yes Multi-Screen: Horizontal, Vertical, Diagonal 1x1 scroll, Diagonal 2x1 scroll, Large, etc..? Animated: no/yes Other: .. option to write notes here ^^ there's probably even more than that. That feels like a lot.. is it overkill? Is it useful? Is it even possible to determine all these things for (currently) ~16,000 images. For regular MC and HiRes, I can add code to my toolset to find these, along with marking which images extend outside of the regular screen area (which can be a sign of rasters, sprites, or just a bad screenshot). Is any of this even useful..? Maybe I should only be caring about the mass-market formats and just calling the others "extended"?
The interlace modes actually looked quite nice on a real setup back then. Horrible on the emulator!