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Forums > C64 Composing > The worst music editors?
2006-06-18 11:27
Bamu®
Account closed

Registered: May 2005
Posts: 1332
The worst music editors?

Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.)
2006-06-18 12:23
tlr

Registered: Sep 2003
Posts: 1790
Electrosound. _Huge_ rastertime usage!
Some really cool songs done using it though. :)
2006-06-18 12:32
chatGPZ

Registered: Dec 2001
Posts: 11386
"worse hardrestart"

thats a pretty "modern" feature which none of the early players/editors has.

as for huge rastertime usage...soundmonitor is the prime example i guess :)
2006-06-18 13:59
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Nah, Electrosound is worse; sometimes a compiled Leccysound tune can take over a frame of rastertime!
2006-06-18 15:42
chatGPZ

Registered: Dec 2001
Posts: 11386
more than a frame? wtf :)
2006-06-18 15:46
Richard

Registered: Dec 2001
Posts: 621
Music System sucks :D
2006-06-18 16:38
Raf

Registered: Nov 2003
Posts: 343
future composer seems to be user unfriendly ;-)
2006-06-18 18:19
Puterman
Account closed

Registered: Jan 2002
Posts: 188
The Odin Tracker player is absolutely horrible when it comes to rastertime and memory usage.
2006-06-18 19:12
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: The Odin Tracker player is absolutely horrible when it comes to rastertime and memory usage.

Isn't it possible to make a better player for Odin?
2006-06-18 19:56
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
It's possible to make a better driver for any editor, i have an (unreleased) version of Future Composer with a driver that Odie/Cosine wrote into it f'example.
2006-06-18 19:56
cadaver

Registered: Feb 2002
Posts: 1160
From the player source, it seems to use multiplies for vibrato calculation, which isn't a good idea for speed. If exact same operation is desired, then either the player has to be slow or there have to be huge lookuptables.
 
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