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goto80
Registered: Jan 2002 Posts: 138 |
timeline of SID achievements
I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.
(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)
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Frantic
Registered: Mar 2003 Posts: 1648 |
The recent invention from last year regarding 8 bit samples on C64 (by SounDemon - using oscillators to "seek" the correct sample value) should be relevant here I guess.
Also hardrestart should be in there of course, but afaik it is not completely clear "who invented this". Especially since "hardrestart" is a bit ill-defined and can be understood in several ways.
I am not really able to help out regarding the specific details and dates regarding the more historical stuff.... |
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Ninja
Registered: Jan 2002 Posts: 411 |
I thought 'Metal Dust' also used waveforms to play its samples (with a SuperCPU, though). Has anyone compared those routines yet? |
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Soren
Registered: Dec 2001 Posts: 547 |
@Frantic: regarding hard restart... well as it's basically just an ADSR manipulation, you can also easily do soft restarts... check some old Charles Deenen players for example.
So yes, hard to say WHO actually invented it. And there's even more to it, to make a stable sound trig. Geir Tjelta knows more about that than I do, but things like manipulating part of ADSR and "some" cycles later setting instrument-ADSR, that's something I didn't know until he told me. Could be there are even more things that we don't know yet :-) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Goto80: there is no timeline, we have to write it.
so let's try (rough beta):
1984:
1. someone invents the arpeggio routine.. it is unclear who, but people start using it around that time.
2. some games feature sampled speech in them. (space taxi)
1987:
1. the first music in a game, with sampled drums, is released. it's arkanoid by martin galway.
but we have to mention, that chris hülsbeck made bad cat music, before arkanoid was released! (bad cat was released after)
2. the first music with 2 channels of sampled drums, is released by the banana/TEK
3. the first music with 3 channels of sampled drums, is released by the banana/TEK
(note: the drumkit/player rhythm king has 2 channel sampled drums, but this only plays samples, no music)
1988:
1. Jens-Christian Huus (JCH) implements hard restart in his music editor. a private selection of people use his editor, its not released for the masses.
1989:
1. playback of samples, using pulse width modulation is a reality. its unclear who was first.
(now is a huge gap in my knowledge, so i do a timewarp)
2008:
1. soundemon and the human code machine, release a demo called vicious sid, that plays amiga modules, using the sid voices (not the filter D418, which is the OLD way)
2. the same demo, plays music using only the VIC chip!
(ok so this is not a SID achievement..) :)
thats what i could say... i think that music player coders would know more about who did what and when..
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Hate Bush
Registered: Jul 2002 Posts: 465 |
first use of multispeed would fit here too, only i don't know neither who or when :/ |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Rob Hubbard used hard restart, although more primitive (very hard), already in 1985 in tunes like Commando. |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: first use of multispeed would fit here too, only i don't know neither who or when :/
Wasn't that Anthony Crowther with his Zig Zag tune? |
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Jammer
Registered: Nov 2002 Posts: 1336 |
Quote: Wasn't that Anthony Crowther with his Zig Zag tune?
absolutely nope - michael winterberg did some in 1986 but i don't know which tune was his first :| |
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Cresh
Registered: Jan 2004 Posts: 354 |
What concerns multispeed:
http://groups.google.pl/group/comp.sys.cbm/browse_thread/thread..
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: What concerns multispeed:
http://groups.google.pl/group/comp.sys.cbm/browse_thread/thread..
Well, Jammer could be true about Michael Winterberg.
I remember a thread (or was it on IRC) about Winterberg and his custom-made replay-routines per tune which had the possibility to do double/multi speed per instrument (afaik).
Most Michael Winterberg tunes were made around 85,86...(also afaik)
We only need an scener with autism to dissect the players to confirm the dates ;-)
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