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Forums > C64 Composing > Introduction
2009-09-17 08:24
beerlord
Account closed

Registered: Aug 2009
Posts: 4
Introduction

Greetings all. I am new here to this forum.
I created a game called Killer games 2001, and composed music and music-player routines for it.

I am interested in composing music to some scene production.

2009-09-17 09:36
enthusi

Registered: May 2004
Posts: 679
greetings!
This one?
http://noname.c64.org/csdb/release/?id=39382&show=summary#summa..

Nice catch :)
2009-09-17 09:43
Laxity
Account closed

Registered: Aug 2005
Posts: 459
Good music in Killer Games.. Well done!
2009-09-17 10:38
enthusi

Registered: May 2004
Posts: 679
Honesty may need some musix soon...(?)
2009-09-17 11:22
Zyron

Registered: Jan 2002
Posts: 2381
Quote: Greetings all. I am new here to this forum.
I created a game called Killer games 2001, and composed music and music-player routines for it.

I am interested in composing music to some scene production.



There was even a special thread started about Killer Games:
Who did Killer Games?

EDIT: Just noticed that you already found that one. :)
2009-09-17 19:22
beerlord
Account closed

Registered: Aug 2009
Posts: 4
Thanks for that very warm welcome.
I didn't compose any music since long time, neither coded any c64. I imagine there is some nice tools available now.

So I would like some tips, like
1) 6510 cross-assembler for windows. that have some basic features like labels. variable scope. temporary labels (+ -), the extra 6510 "bug-opcodes" without rawcoding

2) an interface enabling me to connect the pc to the commodore 64 and transfer code to it + something making the commodorore 64 read the pc harddrive like a diskdrive

3) routine that builds a hertz lo/hi frequency-table so that I don't have to rawcode it like I used to

4) c64 digital sample-player example, and a pc-routine converting a pc-digital sample to c64 sample (is this possible?)
2009-09-17 21:25
hollowman

Registered: Dec 2001
Posts: 475
2) retro replay+rrnet or mmcreplay+rrnet and The Final Replay rom. Use codenet to transfer code and netdrive to access the pc as a drive.

4) konv1 can convert wav to 4 bit samples
2009-09-17 21:48
chatGPZ

Registered: Dec 2001
Posts: 11523
1) many of them exist, and all have the features you list :) most commonly used ones are probably: ACME, CA65, KickAss, tass6502

4) http://codebase64.com/doku.php?id=base:nmi_sample_player
2009-09-18 05:56
Radiant

Registered: Sep 2004
Posts: 640
Hello,

Just feel that I have to add the obligatory link to 1541 Ultimate regarding 2). Not exactly using the PC as a diskdrive, but on the other hand it works with custom loaders, which is a blessing.
2009-09-18 09:24
Devia

Registered: Oct 2004
Posts: 403
Quote: Hello,

Just feel that I have to add the obligatory link to 1541 Ultimate regarding 2). Not exactly using the PC as a diskdrive, but on the other hand it works with custom loaders, which is a blessing.


Well, actually, if you have one of these and a USB extension cord, you could have both the 1541U and your pc connected to the card at once... Take that idea a bit further and make a SD->USB cable and a fancy driver for the pc and you're there ;-)
2009-09-20 09:16
Adam

Registered: Jul 2009
Posts: 323
Greetings Beerlord! =)
 
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