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Forums > C64 Composing > How to make crazy-comet slides in Goattracker
2012-02-08 19:36
Magnar

Registered: Aug 2009
Posts: 61
How to make crazy-comet slides in Goattracker

Hi all,
Anyone know of a easy way to make a effect of the popular Rob Hubbard "crazy comet" sliding sfx in a instrument or with pattern commands?


I'm also wondering if there is anyone that have a nice Goattracker way of making the modular effects used in Jeroen Tel's Cybernoid 2 title song?

Maybe there exists some GT sng file convertions of these two songs?

/Magnar
2012-02-09 09:05
Conrad

Registered: Nov 2006
Posts: 856
Regarding Hubbard's Crazy Comet slide effect... i.e. a simple appreggio when one part of it is sliding up or down?

In GoatTracker there isn't an actual facility to do this effect, but it is possible to cheat, although it may not be 100% accurate...

In the wavetable, put this in:
01: 41 : 00
02: 00 : 80
03: ff : 01


Set up your instrument to point at this starting wavetable pos.

Then in the speed-table you need a set of portamento/slide values where each entry is larger in value, e.g:
01: 00 : 10
02: 00 : 20
03: 00 : 40
04: 00 : 80
05: 00 : c0
06: 01 : 00
07: 02 : 00

etc..  the values vary depending how powerful you want the slide to work.



Then when you write your notes, do...
A-5 01 F04
--- -- 201
--- -- 202
--- -- 203
--- -- 204
--- -- 205
--- -- 206
--- -- 207
..etc..

This is an example for sliding down, sliding up you just replace the 200's with 100's.



A couple of disadvantages:
1.) If played as slower durations, you'll notice how ineffective it is compared to Hubbard's natural way. That's why I used a fast duration in this example. You should be able to get away with it at standard durations, like $06, though.
2.) The speed-table will use up a lot of entries depending how much of this effect you want in your tunes.

Other than that, it gives pretty much the same effect, at least I think so anyway. I used this in a couple of my tunes, e.g. "Trouble" (Attitude #10 diskmag).



As for the effect in Jeroen Tel's Cybernoid two, just play around with square waves and the sync bit. :) Two voices required of course.
2012-02-09 11:25
Soren
Account closed

Registered: Dec 2001
Posts: 547
If you got a player that has the ability to do the Hubbard slide in a decent way, you can make some pretty neat things with it. Using slide or Vibrato.... Also try it out in multispeed (4x or so). :-)
2012-02-09 14:23
Stainless Steel

Registered: Mar 2003
Posts: 966
I've always wondered WHAT ist the rob hubbard slide ? i keep hearing crazy comets.

Arpeggio slides or what is it you keep going on about ?

2012-02-09 19:32
Steppe

Registered: Jan 2002
Posts: 1510
It's kind of a partial arpeggio slide. The base note of the arp stays fixed while the rest of the notes in the arp go down. Makes that spooky sound at 0:10.
2012-02-09 21:24
Linus

Registered: Jun 2004
Posts: 640
If the tempo is fast enough you can aswell achieve the effect by just hacking in the notes manually into the pattern editor, probably in combination with 3XX if you´re using hardrestart.

c-3
b-2
c-3
a#2
c-3
a-2
c-3
g#2

etc ...

If wavetable space isn´t an issue consider creating the effect directly in the wavetable and call it via 8XX in the pattern editor when needed.
2012-02-10 00:22
Soren
Account closed

Registered: Dec 2001
Posts: 547
@Stainless:

If you have an arpeggio changing between note X and note Y, but ONLY apply slide to note Y. So every second time you have the slide and the other second time you have the stable note. I hope that makes a bit sense. :-)
2012-02-10 01:37
Stainless Steel

Registered: Mar 2003
Posts: 966
It makes sense.

I figure i hit the arp note from lets say c#3 and then just tell SDI to slide to c#1
(tie note and 3x command i presume) and depending on the speed of the slide
and the range of the start and end notes it alternates from the base note to the
current slide note hence the wierd fx.

Combine it with some sync and ringmod it, perhaps sprinkle it with some filter ?

I think i might have done that by accident before but didn't realize what the correct term for the effect was.

Thanks for the lecture :-D (honestly, this is the kind of shit you don't find in google)
2012-02-10 09:19
Conrad

Registered: Nov 2006
Posts: 856
Quoting One of the Goat-Tracker masters
If wavetable space isn´t an issue consider creating the effect directly in the wavetable and call it via 8XX in the pattern editor when needed.

This is, in fact, THE way to do Hubbard appreggio slides... thanks man!
2012-02-10 16:43
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
SDI has a routine to do it. read the manual .)
its done in the wavetable.
2012-02-10 16:55
Dane

Registered: May 2002
Posts: 423
It takes 4 bytes in JCH.

Since I don't know GT well enough, does this mean you can't make instruments with fixed frq - meaning they are always subject to note and transpose? Or is it just that you can only set it to fixed frq on instrument level and not do it directly in the wave+frq table?

Funnily enough, I didn't know the effect itself was called a Hubbard-slide until I used it in an early worktune for EoD and Twoflower identified it as such. (I just wanted some weird intro fx)
 
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