Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user jobj ! (Registered 2024-12-25) You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Hard Restart?
2012-07-14 21:04
Leticia
Account closed

Registered: Nov 2011
Posts: 21
Hard Restart?

Hi, can anyone explain me please what this Hard Restart is all about and why does it seem to be that important? This confuses me.
2012-07-14 21:35
ice00

Registered: Apr 2002
Posts: 54
The ADSR of SID has some kind of bugs (delay and bundary bug) that will make the sound to go muted when playing a "new note". You can avoid this by selecting some values of ADSR instead of others, but if you want to not worry about this, you can use some technique that makes the new notes to start correctly in every case.

Hard restart is a tecnique that can be implemented in many way: looking into old post you will find something about even a sexy-hard restart.

However somethimes it is even mentioned Soft restart when it is implemented as based tecnique (like releasing the gate two frame before the new note start), comparated to the more sofisticated in the hard restart.
2012-07-15 09:16
Soren

Registered: Dec 2001
Posts: 547
I don't find hard restart very important anymore.
And often I even don't reset oscillators.
This gives less unwanted clicking.
One just needs to be a bit more carefull with ADSR settings and I believe that using a sid-buffer in one's music routine will make things just a bit more stable.
The good thing about avoiding HR is that things become more lively, especially when doing melodies. Furthermore you can trig notes faster and in general you will have less soundloss between trigged notes.
Still, I can understand why some people want to use HR on things like drums. It is easier that way.
:-)
2012-07-15 13:03
Leticia
Account closed

Registered: Nov 2011
Posts: 21
So I don't really have to use this Hard Restart thing when the music and instrument are sounding alright then?
2012-07-15 17:17
Soren

Registered: Dec 2001
Posts: 547
Leticia: Exactly, but it might require a bit of work concerning ADSR settings of your instruments.
2012-07-15 20:37
Soren

Registered: Dec 2001
Posts: 547
Still, if you are new to the sid, you just ought to not think about it, there is plenty of other things to learn first.
2012-07-16 20:00
Leticia
Account closed

Registered: Nov 2011
Posts: 21
In fact there are many things that I still have to learn, but due to some musical knowledge I'm already able to do some melodies. I play the piano a bit ;)
2012-07-17 09:13
Oswald

Registered: Apr 2002
Posts: 5094
more info here:

http://noname.c64.org/csdb/forums/?roomid=14&topicid=27340&show..
2012-07-17 13:00
Frantic

Registered: Mar 2003
Posts: 1648
Yeah.. There are also a bunch of other threads dealing with hardrestart on csdb. Just search for "hardrestart" in the forum search, if you're interested.
2012-07-17 13:06
chatGPZ

Registered: Dec 2001
Posts: 11386
imho this whole hardrestart thing is a bit overrated and blown out of proportion. its just one of the many details that may or may not be useful depending on what you are planning to do. and there are many cases where NO hardrestart is the preferred option (unless you *want* that mechanical stakkato like expression)
2012-07-17 17:24
Frantic

Registered: Mar 2003
Posts: 1648
Traditionally... To have access to hardrestart in the player one is using — or better yet, actually understanding the ADSR bug and how hardrestart works — is what separates the lowlife scums and lamers from the elite and the sages in the world of SID. Hence, using hardrestart is a scene sacrament that must be blown out of proportion if order is to be maintained. I vote for continuation of this ritualistic practice.
 
... 32 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Twoflower/ΤRIΛD
Six/G★P
morphfrog
Peacemaker/CENSOR/Hi..
Magic/Nah-Kolor
Paul Bearer
Scrap/Genesis Project
Icon/TRIAD
Sychamis
Knight Rider/TREX
visionvortex
goerp/F4CG/HF
algorithm
Guests online: 126
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 X-Mas Demo 2024  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Lft  (9.8)
4 Crossbow  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.